系统仿真学报 ›› 2019, Vol. 31 ›› Issue (9): 1835-1841.doi: 10.16182/j.issn1004731x.joss.17-0303

• 仿真系统与技术 • 上一篇    下一篇

持续载荷飞行模拟器控制算法设计研究

周晓光1,2, 方逸洪3, 田怀英1, 姚明智1   

  1. 1. 海军航空大学教练机模拟训练中心,辽宁葫芦岛 125001;
    2.空军工程大学,陕西西安,710051;
    3. 空军军训器材研究所,北京100195
  • 收稿日期:2017-06-30 修回日期:2017-07-22 发布日期:2019-12-12
  • 作者简介:周晓光(1982-),男,吉林蛟河,博士,工程师,研究方向为飞行仿真;方逸洪(1982-),女,浙江宁波,博士,工程师,研究方向为飞行仿真。
  • 基金资助:
    军内科研(装计[2016]438号)

Design and Analysis of Sustained-G Flight Simulator Control Algorithm

Zhou Xiaoguang1,2, Fang Yihong3, Tian Huaiying1, Yao Mingzhi1   

  1. 1. Center of Trainer Simulation Training, Naval Aviation University, Huludao 125001, China;
    2. Air Force Engineering University, Xi'an 710051, China;
    3. Institute of Air Force Training Equipment Research, Beijing 100195, China
  • Received:2017-06-30 Revised:2017-07-22 Published:2019-12-12

摘要: 为解决持续载荷飞行模拟器角运动感知与视景感知不相匹配的问题,对持续载荷飞行模拟器控制算法进行研究。对持续载荷飞行模拟器控制系统进行了数学推导;构建了人体角运动感知与旋转线性加速度和角加速度之间的关系模型,提出基于人体角运动感知模型的持续载荷飞行模拟器控制算法,使持续载荷飞行模拟器与仿真飞机角运动相匹配。仿真结果验证了所提出的控制算法可以有效解决飞行员角运动感知与视景感知不相匹配的问题,提高持续载荷飞行模拟器仿真逼真度。

关键词: 持续载荷飞行模拟器, 人类本体感觉系统, 加速度, 角运动

Abstract: In order to solve the problem of mismatch exist between angular motions by Sustained-G Flight Simulator pilot through his proprioceptive receptors and visual receptors, the control algorithm of Sustained-G Flight Simulator is designed. The formulas relative to control input is derived; the mathematical model of human proprioceptive system is researched, the relationship between pilot's perceptual angular and rotating linear acceleration vectors and angular accelerations is given, based on that, the control algorithm of Sustained-G Flight Simulator is proposed, which can make a match existence between the angular motion perceived by Sustained-G Flight Simulator pilot and aircraft pilot. The simulation results show that the control algorithm presented can effectively solve the problem of mismathching existence between angular motions by Sustained-G Flight Simulator pilot through his proprioceptive receptors and visual receptors, and improve the flight realism of Sustained-G Flight Simulator.

Key words: Sustained-G Flight Simulator, human proprioceptive system, acceleration, angular motion

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