系统仿真学报 ›› 2017, Vol. 29 ›› Issue (11): 2796-2804.doi: 10.16182/j.issn1004731x.joss.201711028

• 仿真系统与技术 • 上一篇    下一篇

基于VR火灾逃生游戏的应急行为评估系统

何高奇1,2, 郁明强1, 蒋正清3, 卢兴见1,4*   

  1. 1.华东理工大学计算机科学与工程系,上海 200237;
    2.华东师范大学地理信息科学教育部重点实验室,上海 200241;
    3.华东理工大学艺术设计与传媒学院,上海 200237;
    4.上海交通大学智慧城市协同创新中心,上海 200240
  • 收稿日期:2017-08-21 发布日期:2020-06-05
  • 作者简介:何高奇(1974-),男,安徽,博士,副教授,研究方向为虚拟现实和计算机动画。
  • 基金资助:
    国家自然科学基金(61602175),地理信息科学教育部重点实验室基金(KLGIS2015A05),上海市软件和集成电路产业发展专项资金(150809),工信部绿色制造系统集成项目(9908000006)

Emergency Behavior Assessment System Based on VR Fire Escape Game

He Gaoqi1,2, Yu Mingqiang1, Jiang Zhengqing3, Lu Xingjian1,4*   

  1. 1. Department of Computer Science and Engineering, East China University of Science and Technology, Shanghai 200237, China;
    2. Key Laboratory of Geographic Information Science, Ministry of Education, East China Normal University, Shanghai, 200241, China;
    3. College of Art Design and Media, East China University of Science and Technology, Shanghai 200237, China;
    4. Smart City Collaborative Innovation Center, Shanghai Jiao Tong University, Shanghai 200240, China
  • Received:2017-08-21 Published:2020-06-05

摘要: 在突发事件场景中,个体的行为和心理具有较强的复杂性和动态性,是真实感群体行为模拟所面临的一大挑战。将虚拟现实和游戏技术相结合,设计了虚拟现实火灾逃生游戏VRFEG (Virtual Reality Fire Escape Game),并对用户的应急行为进行有效的评估分析。VRFEG主要由交互式情节设计、架构设计、数据采集和行为分析等四个模块组成。实验表明,VRFEG系统具有直观、易用等特点,能让人们在感受游戏刺激的同时学习到一些应急逃生的技能,也为获取人们在突发状况下的部分行为数据提供了一个有效和有趣的通道。

关键词: 虚拟现实游戏, 行为评估, 应急演练, 游戏行为记录器, unity3d

Abstract: Individuals' behavior and psychology have the typical features of complexity and dynamics under emergency, which is a great challenge for the realistic simulation of crowd behavior. In this paper, virtual reality and game technology are combined to design a virtual reality fire escape game (VRFEG), and the users' emergency behaviors are evaluated and analyzed effectively. VRFEG is mainly composed of four modules, i.e., interactive plot design, architecture design, data collection and behavior analysis. Experiment results show that the VRFEG system is very intuitive and easy to use. Such system could help people learn some emergency escape skills while immersing in the game. Moreover, it provides one efficient and interesting channel to acquire users' behavior data under emergency.

Key words: virtual reality game, behavior evaluation, emergency drill, game behavior recorder, unity3d

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