系统仿真学报 ›› 2019, Vol. 31 ›› Issue (5): 909-918.doi: 10.16182/j.issn1004731x.joss.18-VR0695

• 仿真系统与技术 • 上一篇    下一篇

面向康复训练的严肃游戏人机交互设计

吴佳佳1, 刘箴1,*, 许辉煌2, 刘婷婷3, 王瑾3, 柴艳杰1   

  1. 1. 宁波大学信息科学与工程学院,宁波 315211;
    2. 淡江大学资讯工程学系,淡水 25137;
    3. 宁波大学科学技术学院,宁波 315032
  • 收稿日期:2018-06-30 修回日期:2018-10-20 出版日期:2019-05-08 发布日期:2019-11-20
  • 作者简介:吴佳佳(1993-),女,安徽合肥,硕士,研究方向为严肃游戏交互设计。
  • 基金资助:
    国家自然科学基金(61761166005, U1636111),宁波市科技计划项目(2017C50018,2016D10016),浙江省医药卫生科技计划项目(2019PY077),宁波市医药卫生科技项目(2016A07)

Serious Game Human-Computer Interaction Design for Rehabilitation Training

Wu Jiajia1, Liu Zhen1,*, Xu Huihuang2, Liu Tingting3, Wang Jin3, Chai Yanjie1   

  1. 1. Faculty of Electrical Engineering and Computer Science, Ningbo University, Ningbo 315211, China;
    2. Department of Computer Science and Information Engineering, Tamkang University, Tamsui 25137, China;
    3. College of Science & Technology Ningbo University, Ningbo 315032, China;
  • Received:2018-06-30 Revised:2018-10-20 Online:2019-05-08 Published:2019-11-20

摘要: 构建适合用户需求的人机交互设计,能够有效地提升严肃游戏用户的体验感。提出将康复训练过程融入交互式的游戏剧情中,通过建立社区场景和交互任务,对用户的智力和肢体进行康复训练。采用游戏引擎实现了严肃游戏原型系统。初步的实验发现,在漫游交互操作中,对比不同的人机交互方式,鼠标点选漫游方式更便于操作;在任务交互操作中,体感交互便于锻炼肢体运动。通过为虚拟角色设计表情符号,便于用户识别他人的情绪和社交距离。这些研究为进一步开展严肃游戏应用于康复领域提供了一定借鉴。

关键词: 人机交互, 康复训练, 严肃游戏, 情绪识别

Abstract: Constructing a human-computer interaction environment which can effectively enhance users’ experiences of serious game. By integrating the rehabilitation training process into an interactive game story, users can do their mental and body rehabilitation training in the community. The prototype of the game is realized by the game engine. Experimental results showed that using mouse to roam in the system is easier than other interaction method and the somatosensory interaction is convenient for exercising the limb. By designing emoji for virtual characters, it is easy for users to learn other people's emotions and the comfortable distances for others. The results can be references for further studies about serious games in the field of rehabilitation training.

Key words: human-computer interaction, rehabilitation training, serious game, emotional recognition

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