[1] 方贵盛, 潘志庚. 水虚拟仿真技术研究进展[J]. 系统仿真学报, 2013, 25(09): 1981-1989. [2] Stam J, Fiume E.Depicting fire and other gaseous phenomena using diffusion processes. Computer Graphics Proceedings, Annual Conference Series[C]// ACM SIGGRAPH, Los Angeles, USA. USA: ACM, 1995: 129-136. [3] Desbrun M, Gascuel M P.Smoothed particles: A new paradigm for animating highly deformable bodies[M]. France: Computer Animation and Simulation’96, Springer Vienna, 1996: 61-76. [4] Müller M, Charypar D, Gross M.Particle-based fluid simulation for interactive applications[C]//Proceedings of EUROGRAPHICS/ACM SIGGRAPH symposium on Computer Animation, San Diego, USA. USA: ACM, 2003: 154-159. [5] Schechter H, Bridson R. Ghost SPH for animating water [J]. ACM Transactions on Graphics (TOG) (S0730-0301), 2012, 31(4):61:1-61:8. [6] 邵绪强, 周忠, 张劲松, 等. 微可压缩SPH 流体的稳定性固体边界处理算法[J]. 计算机辅助设计与图形学学报, 2014, 26(11): 1915-1922. [7] Boyles M, Fang S.Slicing-based volumetric collision detection[J]. Journal of Graphics Tools(S1086-7651), 1999, 4(4): 23-32. [8] He J, Chen X, Wang Z Y, Cao C, Yan H, Peng Q S.Real-time adaptive fluid simulation with complex boundaries[J]. The Visual Computer(S1432-2315), 2010, 26(4): 243-252. [9] Harada T, Koshizuka S, Kawaguchi Y.Smoothed Particle Hydrodynamics on GPUs[J]. Proc of Computer Graphics International, 2007, 4(4):671-691. [10] 陈曦, 王章野, 何戬, 等. GPU 中的流体场景实时模拟算法[J]. 计算机辅助设计与图形学学报, 2010, 22(3): 396-405. [11] 温婵娟, 欧嘉蔚, 贾金原. GPU 通用计算平台上的 SPH 流体模拟[J]. 计算机辅助设计与图形学学报, 2010, 22(3): 406-411. [12] 肖苗苗, 刘箴, 史佳宾, 等. 基于OpenCL加速的SPH流体仿真[J]. 系统仿真学报, 2015, 27(4): 803-809. |