系统仿真学报 ›› 2026, Vol. 38 ›› Issue (2): 416-432.doi: 10.16182/j.issn1004731x.joss.25-0685

• 博弈与推演评估 • 上一篇    

基于知识闭环驱动的智能化博弈对抗推演研究

刘权1,2, 王宇1, 刘林越1, 陈浩1,2, 黄健1,2   

  1. 1.国防科技大学 智能科学学院,湖南 长沙 410073
    2.国防科技大学 装备状态感知与敏捷保障全国重点实验室,湖南 长沙 410073
  • 收稿日期:2025-07-16 修回日期:2025-09-25 出版日期:2026-02-18 发布日期:2026-02-11
  • 通讯作者: 黄健
  • 第一作者简介:刘权(1985-),男,副研究员,博士,研究方向为作战仿真、智能决策。

Knowledge Closed-loop Driving-based Intelligent Game Confrontation Simulation

Liu Quan1,2, Wang Yu1, Liu Linyue1, Chen Hao1,2, Huang Jian1,2   

  1. 1.College of Intelligence Science and Technology, National University of Defense Technology, Changsha 410073, China
    2.National Key Laboratory of Equipment State Sensing and Smart Support, National University of Defense Technology, Changsha 410073, China
  • Received:2025-07-16 Revised:2025-09-25 Online:2026-02-18 Published:2026-02-11
  • Contact: Huang Jian

摘要:

针对人机智能融合和协作增智,提出了“知识-模型-数据-知识”闭环的作战仿真推演范式,指导设计基于DRL的博弈对抗推演架构。构建作战先验知识引导的DRL智能体模型,挖掘分析推演过程产生的智能体交互时序数据,提取形成可扩展指挥人员认知边界的作战后验知识,实现了智能化作战仿真推演的知识闭环驱动机制。实验结果表明:知识闭环驱动机制能有效赋予作战仿真推演系统智能成长能力,为实现作战推演对“人”的认知深化提供了有价值参考。

关键词: 人机智能融合, 博弈对抗推演, DRL, 知识闭环驱动, 智能成长

Abstract:

For human-machine intelligence integration and collaborative intelligence enhancement, a “knowledge-model-data-knowledge” closed-loop paradigm for combat simulation is proposed to guide the design of a DRL-based game confrontation simulation architecture. By building a combat priori knowledge-guided DRL agent model, mining and analyzing the time series data of agent interactions generated during simulations, and extracting combat posterior knowledge that expands the cognition boundaries of commanders, the knowledge closed-loop driving mechanism for intelligent combat simulations is achieved. The experimental results indicate that the proposed mechanism can effectively endow the combat simulation system with intelligence growth capabilities, providing valuable reference for the deepening of “human” cognition in combat simulations.

Key words: human-machine intelligence integration, game confrontation simulation, DRL, knowledge closed-loop driving, intelligence growth

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