系统仿真学报 ›› 2022, Vol. 34 ›› Issue (7): 1619-1628.doi: 10.16182/j.issn1004731x.joss.21-0248

• 仿真支撑平台/系统技术 • 上一篇    下一篇

面向多视角渲染任务的超实时可视仿真系统

刘逊韵(), 徐新海(), 朱成璋, 李豪, 曾蕾   

  1. 军事科学院战争研究院,北京 100091
  • 收稿日期:2021-03-24 修回日期:2021-06-07 出版日期:2022-07-30 发布日期:2022-07-20
  • 通讯作者: 徐新海 E-mail:xunyunliu@outlook.com;xuxinhai@nudt.edu.cn
  • 作者简介:刘逊韵(1989-),男,博士,助理研究员,研究方向为高性能计算与并行仿真。E-mail:xunyunliu@outlook.com

Ultra-Real-Time Visual Simulation System for Multi-View Rendering Tasks

Xunyun Liu(), Xinhai Xu(), Chengzhang Zhu, Hao Li, Lei Zeng   

  1. Academy of Military Science, Beijing 100091, China
  • Received:2021-03-24 Revised:2021-06-07 Online:2022-07-30 Published:2022-07-20
  • Contact: Xinhai Xu E-mail:xunyunliu@outlook.com;xuxinhai@nudt.edu.cn

摘要:

针对多视角渲染任务超实时可视仿真这一难题,从理论上分析了面向多视角渲染任务的超实时仿真实现原理及可行性,提出了一种仿真计算与渲染计算分离的超实时可视仿真系统架构;提出了一种基于并行渲染的超实时可视仿真方法,解决了渲染任务分配、仿真世界同步、渲染时机选择等关键问题。实现了基于虚幻引擎(unreal engine4,UE4)主从模式的超实时可视仿真系统;设计系统应用案例,测试了超实时仿真性能,验证了该超实时可视仿真系统在多视角渲染场景下的渲染效率和超实时仿真能力。

关键词: 超实时仿真, 可视仿真, 多视角渲染, 虚幻引擎

Abstract:

For multi-view rendering tasks, a theoretical analysis of ultra-real-time visual simulation is given in terms of implementation principle and feasibility. Based on the theoretical results, an ultra-real-time visual simulation architecture is designed, which decouples the simulation and rendering computation. A parallel-rendering-based ultra-real-time visual simulation method is proposed to solve the problems of rendering task assignment, simulation world synchronization, and rendering-execution time selection. An ultra-real-time visual simulation system is implemented based on Unreal Engine 4 (UE4), the performance of which is demonstrated on a designated application case per rendering efficiency and ultra-real-time simulation.

Key words: ultra-real-time simulation, visual simulation, multi-view rendering, UE4

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