[1] Niniane Wang, Bretton Wade.Rendering Falling Rain and Snow[C]// ACM SIGGRAPH. USA: ACM, 2004: 14-15. [2] Sarh Tariq.Rain[J]// NVIDIA White Paper, 2007. [3] Kshitiz Garg, Shree K Nayar.Photorealistic rendering of rain streaks[C]// SIGGRAPH '06: ACM SIGGRAPH 2006 Papers ISBN 1-59593-364-6. New York, NY, USA:ACM, 2006: 996-1002. [4] Anna Puig Centelles, Oscar Ripolles, Miguel Chover,Creation and control of rain in virtual environments[J], Vis. Comput.(S0178-2789), 2009, 25(11): 1037-1052. [5] Marcos Slomp, Matthew W Johnson, Toru Tamaki, et al,Photorealistic realtime rendering of spherical raindrops with hierarchical reflective and refractive maps[J].Computer Animation and Virtual Worlds (S1546 427X),2011, 22(4): 393-404. [6] Marcos Slomp, Matthew W Johnson, Toru Tamaki, et al, Photorealistic real- time rendering of spherical raindrops with hierarchical reflective and refractive maps[J]. Computer Animation and Virtual Worlds (S1546-427X), 2011, 22(4): 393 404. [7] Lifeng Wang, Zhouchen Lin, Tian Fang, et al.Real-time rendering of realistic rain[C]// SIGGRAPH '06: ACM SIGGRAPH 2006 Sketches ISBN 1-59593- 364-6. New York, NY, USA: ACM, 2006: 156. [8] Garg K, Krishnan G Nayar S K. Material based splashing of water drops[C]// Proceedings of the 18th Eurographics Conference on Rendering Techniques.Eurographics Association, 2007: 171-182 [9] Natalya Tatarchuk.Artist- directable real-time rain rendering in city environments[C]// SIGGRAPH'06:ACM SIGGRAPH 2006 Courses, ISBN 1- 59593-364-6.New York, NY, USA: ACM, 2006: 23-64. [10] Tessendorf J.Simulating ocean water[C]// PP Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, Los Angeles, USA. USA: ACM, 2001:1-18 [11] Mitchell J L.Real-time synthesis and rendering of ocean water [R]. Marlborough, USA: Array Technology Industry, Technologies Inc, 2005: 12-17. [12] Johanson C.Real-time water rendering: introducing the projected grid concept [D]. Lund, Sweden: Lund University, 2004: 12-19. [13] Kryachko Y.Using vertex texture displacement for realistic water rendering[M]// PP Pharr M, GPU Gems 2, Bost on. USA: Addison -Wesley, 2005: 283-294. [14] Isidoro J, Vlachos A, Brennan C.Rendering ocean water [M]// PPEngel W F. ShaderX: Vertex and Pixel Shader Tips and Tricks. Minnesota, USA: Wordware Publishing, 2002: 347-356. [15] Finch M.Effective water simulation from physical models[M]// PP Fermando R. GPU Gems, Bost on. USA: Addison-Wesley, 2004: 1-16. [16] Zalsnack Jeremy.Vertex Texture Fetch Water[J] NVIDIA SDK White Paper. 2004, 10. [17] Frank Luna.Interactive fluid dynamics and rendering on the GPU. Game Programming Gems 6[M]. New York, USA: Charles River Media, 2005: 473-476. [18] H Vistnes.GPU Terrain Rendering. Game Programming Gems 7[M]. New York, USA: Charles River Media, 2006: 461-471. |