系统仿真学报 ›› 2015, Vol. 27 ›› Issue (3): 494-499.

• 仿真建模与仿真算法及数值仿真 • 上一篇    下一篇

基于多层决策的作战群体行为建模研究

薛青, 徐文超, 郑长伟, 张国辉   

  1. 装甲兵工程学院, 北京 100072
  • 收稿日期:2014-03-19 修回日期:2014-09-04 出版日期:2015-03-08 发布日期:2020-08-20
  • 作者简介:薛青(1961-),男,辽宁锦州,教授,博导,研究方向为装备作战与保障仿真;徐文超(1987-),男,山东临沂,博士生,研究方向为装备作战与保障仿真;郑长伟(1975-),男,辽宁鞍山,硕士,讲师,研究方向为装备作战与保障仿真;张国辉(1980-),男,山东济宁,博士,讲师,研究方向为通信与信息系统。

Combat Crowd Behavior Modeling Based on Multilayered Decision-making

Xue Qing, Xu Wenchao, Zheng Changwei, Zhang Guohui   

  1. Academy of Armored Forces Engineering, Beijing 100072, China
  • Received:2014-03-19 Revised:2014-09-04 Online:2015-03-08 Published:2020-08-20

摘要: 模拟训练设备是虚拟士兵技术的重要应用领域,作战群体行为的研究对提高模拟训练设备的训练效果具有重要作用。将多层决策理论改进为生理层、应激层、认知层、理性层和作战层,构建了基于多层决策的作战群体行为模型;提出了交互元的概念,将虚拟个体间的交互以交互元的方式进行存储和执行;在高层决策系统中引入了任务图对行为规划进行管理,并建立了交互管理器,对交互元进行管理;将作战行为分为7种基本行为,简化了作战目标的生成。在某装备培训与试验系统中对模型进行了应用与测试,结果表明模型自主性好,耗费资源少,具有较高的可信性,群体间的交互表现出较高的逼真性,能有效的满足装备培训与试验系统的需求,提升训练效果。

关键词: 作战群体, 交互元, 多层决策模型, 群体行为模型, 逼真度

Abstract: Training simulator is one important part of the virtual solider technology application, and the combat crowd behavior research can improve training effect efficiently. The model divided the combat decision-making into five layers: biomechanical, reactive, cognitive, and rational, and constructed combat crowd behavior model; proposed the concept of interaction unit that can save and perform the interaction between agents. The multilayered decision-making system used an oriented graph managed the behavior planning and built the interaction management. The model divided the combat behavior into seven basic behavior in order to simplify the combat goal. The model was used in an equipment training and testing system. The result turns out that the model has high fidelity, cost little computer resource, can fit for the training and testing system and improve the training effect.

Key words: combat crowd, interaction unit, multilayered decision-making model, crowd behavior model, fidelity

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