系统仿真学报 ›› 2026, Vol. 38 ›› Issue (6): 1535-1566.doi: 10.16182/j.issn1004731x.joss.25-1144

• 综述 • 上一篇    下一篇

基于高斯泼溅的复杂场景重建研究现状与展望

李洪安1,2, 杨嘉乐1, 刘庆芳3, 石郁4   

  1. 1.西安科技大学 人工智能与计算机学院,陕西 西安 710054
    2.北京航空航天大学 虚拟现实技术与系统全国重点实验室,北京 100191
    3.中国邮政集团有限公司培训中心,河北 石家庄 050021
    4.西安市公安局未央分局,陕西 西安 710016
  • 收稿日期:2025-11-20 修回日期:2026-02-10 出版日期:2026-06-25 发布日期:2026-06-26
  • 通讯作者: 刘庆芳
  • 第一作者简介:李洪安(1978-),男,副教授,博士,研究方向为计算机图形学、可视媒体计算。
  • 基金资助:
    虚拟现实技术与系统全国重点实验室(北京航空航天大学)开放课题(VRLAB2023B08);陕西省自然科学基础研究计划(2025JC-YBMS-679);山西省水利科学技术研究推广项目(2024GM13);邮政应用技术协同创新中心资助项目(YB2025004)

Current Status and Prospects of Complex Scene Reconstruction Based on Gaussian Splatting

Li Hong'an1,2, Yang Jiale1, Liu Qingfang3, Shi Yu4   

  1. 1.College of Artificial Intelligence & Computer Science, Xi'an University of Science and Technology, Xi'an 710054, China
    2.State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, Beijing 100191, China
    3.Training Center of China Post Group, Shijiazhuang 050021, China
    4.Weiyang Sub-Bureau of Xi'an Public Security Bureau, Xi'an 710016, China
  • Received:2025-11-20 Revised:2026-02-10 Online:2026-06-25 Published:2026-06-26
  • Contact: Liu Qingfang

摘要:

三维高斯泼溅(3D Gaussian splatting, 3DGS)从显式表示的角度为新视角合成提供了另一种思路,使用3D高斯基元重建场景并通过基于点的光栅化过程替代传统的光线积分,不仅提高了训练和渲染效率,也为复杂场景重建提供了新的思路。将基于3DGS的复杂场景重建方法划分三大类,围绕大规模场景、稀疏视角和动态场景这3类方向进行展开描述,回顾了该领域的发展现状,并指出未来可能的研究方向。

关键词: 三维高斯泼溅, 复杂场景, 大规模场景, 稀疏视角, 动态场景

Abstract:

Three-dimensional Gaussian splatting (3DGS) provides an alternative approach for novel view synthesis from the perspective of explicit representation. By reconstructing scenes using 3D Gaussian primitives and replacing traditional ray integration with a point-based rasterization process, it not only improves training and rendering efficiency but also offers new insights for complex scene reconstruction. This paper divided 3DGS-based complex scene reconstruction methods into three major categories and elaborated on them around large-scale scenes, sparse views, and dynamic scenes. It reviewed the current development status of this field and pointed out possible future research directions.

Key words: 3D Gaussian splatting, complex scene, large-scale scene, sparse view, dynamic scene

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