系统仿真学报 ›› 2017, Vol. 29 ›› Issue (11): 2890-2897.doi: 10.16182/j.issn1004731x.joss.201711039

• 仿真应用工程 • 上一篇    下一篇

基于体感的在线互动教育游戏设计与实现

班蕊1, 丁丹丹1, 张明敏2, 沈华清2   

  1. 1.杭州师范大学数字媒体与人机交互研究中心,杭州 310012;
    2.浙江大学,杭州 310012
  • 收稿日期:2016-05-12 发布日期:2020-06-05
  • 通讯作者: 丁丹丹(1983-),女,河北秦皇岛,博士,研究方向为虚拟现实、图像处理。
  • 作者简介:班蕊(1990-),女,甘肃张掖,硕士,研究方向为教育游戏、体感交互。
  • 基金资助:
    浙江省自然科学基金(LQ15F010001); 国家重点研发计划(2017YFB1002803)

Design and Implementation of Online Interactive Educational Game Based on Somatosensory

Ban Rui1, Ding Dandan1, Zhang Mingmin2, Shen Huaqing2   

  1. 1. Digital Media and HCI Research Center, Hangzhou Normal University, Hangzhou 310012;
    2. Zhejiang University, Hangzhou 310012
  • Received:2016-05-12 Published:2020-06-05

摘要: 在教育游戏应用方面,体感游戏具有体验优、多感官、以学生为中心的优势,因而在教育领域中得到了比较广泛的应用。但目前常用的体感游戏设备如Kinect都基于PC端,不支持网页浏览模式,且开发周期长无法及时满足教学需求,因而导致基于体感的教育游戏发展速度缓慢,发展不均衡。针对传统体感技术无法在网页浏览体验的问题,提出了结合Websocket通讯机制以及Kinect识别模式的解决方案。在游戏设计过程中,为促进教育性与游戏性的深度融合,进一步探讨了基于体感的在线互动教育游戏设计方法,最后展示了应用案例。

关键词: 体感交互, 教育游戏, 在线游戏学习

Abstract: The somatic game has been widely used in the educational field because of the advantages of excellent experience, multi sense and student-centered. But now, the commonly used somatic game equipment is based on PC, such as Kinect, which does not support browsing on web and requires long period development, failing to meet the teaching demands. This leads to the slow and imbalanced developments of somatic-based education game. To solve those problems, this paper puts forward a solution, which combines Websocket communication mechanism and Kinect recognition mode. In order to promote the integration of education and games, this paper further studies the design principle and strategy of somatic-based online interactive education games and an application case is demonstrated.

Key words: online game education, Kinect, Somatosensory Interaction

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