[1] Guay, Martin, Ronfard, et al. Space-time sketching of character animation[J]. ACM Transactions on Graphics (S0730-0301), 2015, 34(4): 1-10. [2] Xia Shihong, Wang Congyi, Chai Jinxiang, et al.Realtime Style Transfer for Unlabeled Heterogeneous Human Motion[J]. ACM Transactions on Graphics (S0730-0301), 2015, 34(4): 1-10. [3] Y Lee, K Lee, SS Kwon, et al. Push-recovery stability of biped locomotion[J]. ACM Transactions on Graphics (S0730-0301), 2015, 34(6): 1-9. [4] EunjungJu, MyungGeol Choi, Minji Park, et al. MorphableCrowds[J]. ACM Transactions on Graphics (S0730-0301), 2010, 29(6): 140. [5] Jungdam Won, Kyungho Lee, Carol O'Sullivan, et al. Generating and Ranking Diverse Multi-Character Interactions[J]. ACM Transactions on Graphics (S0730-0301), 2014, 33(6): 1-12. [6] 王鑫, 孙守迁, 邵明. 运动路径驱动的角色动画合成方法[J]. 计算机辅助设计与图形学学报, 2009, 21(3): 319-324. Wang Xin, Sun Shouqian, Shao Ming.A Path-Driven Character Animation Synthesis Method[J]. Journal of Computer-Aided Design and Computer Graphics, 2009, 21(3): 319-324. [7] 王鑫, 陈秋迪, 王万良. 基于可变形运动模型和运动片元的多角色运动合成[J]. 计算机辅助设计与图形学学报, 2014, 26(10): 1810-1817. WangXin, ChenQiudi, WangWanliang. Muti-character Animation Based on Deformable Motion Model and Motion[J]. Journal of Computer-Aided Design and Computer Graphics, 2014, 26(10): 1810-1817. [8] CK Liu, AHertzmann, Z Popovic.Composition of Complex Optimal Multi-Character Motions[C]//ACM Siggraph/eurographicsSymposium on Computer Animation, SCA 2006, Vienna, Austria, September. DBLP, 2006: 215-222. [9] KK Yin, K Loken, MVD Panne. SIMBICON: simple biped locomotion control[J]. ACM Transactions on Graphics (S0730-0301), 2007, 26(3): 105. [10] L Ikemoto, O Arikan, D Forsyth.Generalizing motion edits with Gaussian processes[J]. ACM Transactions on Graphics(S0730-0301), 2009, 28(1): 441-453. [11] WolinskiD, GuySJ, OlivierAH, et al. Parameter Estimation and Comparative Evaluation of Crowd Simulations[J]. Computer Graphics Forum (S0167-7055), 2014, 33(2): 303. [12] Kyunglyul Hyun, Manmyung Kim, ManmyungKim,et al. Tiling Motion Patches[J]. IEEE Transactions on Visualization & Computer Graphics(S1077-2626), 2013, 19(11): 1923-1934. [13] 吴云鹏, 杜沅泽, 叶阳东. 融入情绪模型的人群实时路径规划[J]. 中国图象图形学报. 2015, 20(9): 1262-1274. Wu Yunpeng, Du Yuanze, Ye Yangdong.Real-time emotion-integrated crowd path planning[J]. Journal of Image and Graphics, 2015, 20(9): 1262-1274. [14] YersinB, MaïmJ, PettréJ, et al. Crowd Patches: Populating Large-Scale Virtual Environments for Real-Time Applications[C]. ACM Siggraph Symposium on Interactived Graphics & Games, 2009: 207-214. [15] Min J, ChaiJ. Motion Graphs++: a Compact Generative Model for Semantic Motion Analysis and Synthesis[J]. ACM Transactions on Graphics(S0730-0301), 2012, 31(6): 439-445. [16] 郑利平, 程亚军, 周乘龙, 等. 异构群体队形光滑变换控制方法[J]. 计算机辅助设计与图形学学报, 2015, 10(10): 1963-1970. ZhengLiping, Cheng Yajun, Zhou Chenglong, et al. Research on Smooth Formation Control of Heterogeneous Crowds[J]. Journal of Computer-Aided Design and Computer Graphics, 2015, 10(10): 1963-1970. |