[1] Kellomäki T.Water simulation methods for games: a comparison[C]// Proceeding of the 16th International Academic MindTrek Conference. USA: ACM, 2012: 10-14. [2] Puigcentelles A, Ramos F, Ripolles O, et al.View-dependent tessellation and simulation of ocean surfaces[J]. Scientific World Journal (S1368-9800), 2014, 2014(1): 1147-1154. [3] Johanson C.Real-time water rendering [D]. Sweden: Lund University, 2004. [4] 王艳芬, 郭栋梁, 聂俊岚, 等. 一种优化的投影网格海面实时绘制方法[J]. 小型微型计算机系统, 2014, 35(7): 1647-1650. (Wang Y F, Guo D L, Nie J L, et al.Optimized Ocean Real-time Rendering Method Based on Projection Grid[J]. Journal of Chinese Computer Systems, 2014, 35(7): 1647-1650.) [5] 王顺利, 康凤举, 徐建华. 自适应优化的大范围近海浪实时绘制[J]. 系统仿真学报, 2015, 27(10): 2502-2507. (Wang S L, Kang, F J, Xu J H. Real-time Rendering of Large-scale Coastal Water Based on Adaptive Optimization[J]. Journal of System Simulation (S1004-731X), 2015, 27(10): 2502-2507.) [6] Fournier A, Reeves W T.A simple model of ocean waves[C]// SIGGRAPH '86 Proceeding of the 13th annual conference on Computer Graphics and Interactive Techniques. USA: ACM, 1986: 75-84. [7] 陈祥望, 郑松, 和睿, 等. 基于图像的水波动画建模和实时绘制[J]. 云南大学学报(自然科学版), 2013, 35(增2): 18-22. (Chen X W, Zheng S, He R, et al.Image-based modeling and real-time rendering for water animation[J]. Journal of Yunnan University (Natural Sciences Edition), 2013, 35(S2): 18-22.) [8] 郑茂琦, 马春翔, 王志波, 等. 基于海浪谱的海浪模拟的改进[J]. 系统仿真学报, 2014, 26(2): 369-375. (Zheng Maoqi, Ma Chunxiang, Wang Zhibo, et al.Improvement of Wave Simulation Based on Ocean Wave Spectrums[J]. Journal of System Simulation (S1004-731X), 2014, 26(2): 369-375.) [9] Strube de Lima D, Braun H, Raupp Musse S. A Model for Real Time Ocean Breaking Waves Animation[C]// 2010 Brazilian Symposium on Games and Digital Entertainment. USA: IEEE, 2010: 19-24. [10] Pan H, Zhang Y.CUDA-Based Real-Time Unbounded Ocean Rendering[C]// International Conference on Virtual Reality and Visualization. USA: IEEE, 2013: 81-86. [11] Su T, Cao Z, Lü Z, et al.Multi-dimensional visualization of large-scale marine hydrological environmental data[J]. Advances in Engineering Software (S0965-9978), 2016, 95: 7-15. [12] Zhang L, Guo C, Tang Y, et al.Real-time and realistic simulation of large-scale deep ocean wave foams based on GPU[J]. Journal of Computational Information Systems (S1553-9105), 2014, 10(7): 2821-2828. [13] 段兴锋, 任鸿翔. 基于物理的海浪模拟综述[J]. 计算机科学, 2014, 41(8): 1-6. (Duan X F, Ren H X.Overview of Physically-based Ocean Waves Simulation[J]. Computer Science, 2014, 41(8): 1-6.) |