系统仿真学报 ›› 2020, Vol. 32 ›› Issue (7): 1360-1374.doi: 10.16182/j.issn1004731x.joss.19-VR0477

• 仿真支撑平台/系统技术 • 上一篇    下一篇

面向手机的云端VR三维场景立体显示与交互框架

刘佳哲, 陈纯毅*, 胡小娟, 梁伟东, 邢琦玮, 杨华民   

  1. 长春理工大学计算机科学技术学院,吉林 长春 130022
  • 收稿日期:2019-08-31 修回日期:2020-01-13 出版日期:2020-07-25 发布日期:2020-07-15
  • 通讯作者: 陈纯毅(1981-),男,重庆,博士,教授,博导,研究方向为真实感三维图形绘制、计算机仿真。
  • 作者简介:刘佳哲(1994-),男,湖南,硕士生,研究方向为真实感三维图形绘制

Mobile-phone-oriented Stereoscopic Display and Interaction Framework for Cloud-based Virtual Reality 3D Scenes

Liu Jiazhe, Chen Chunyi*, Hu Xiaojuan, Liang Weidong, Xing Qiwei, Yang Huamin   

  1. School of Computer Science and Technology, Changchun University of Science and Technology, Changchun 130022, China
  • Received:2019-08-31 Revised:2020-01-13 Online:2020-07-25 Published:2020-07-15

摘要: 针对手机无法渲染可交互的高质量三维场景这一弊端,提出一种面向手机的云端VR应用框架。此框架结合云渲染和VR技术在手机端实现可交互高质量三维场景的立体显示,并以手机浏览器作为客户端,利用视频块流传输图像数据、消抖算法(AJA)处理交互数据,实现Web端轻量级渲染,不仅降低了移动端数据可视化运算成本,还避免使用插件和下载安装包。实验表明本文框架的显示帧率能达到30帧每秒,带宽控制在80 kb/s以内,能稳定地在手机上实现传统App无法实现的逼真VR体验。

关键词: 云渲染, VR技术, Web端轻量级渲染, 视频块流, 消抖算法, 手机插件

Abstract: A VR application framework based on cloud computing is proposed to overcome the difficulty of interactively generating high quality 3D scene images on mobile phones. We combine the cloud-based rendering and the VR technology. Our framework uses a mobile browser as a client, transmits the image data by the video block stream, processes the interactive data by the anti-jitter algorithm, and has accomplished the web-based lightweight rendering. The framework reduces the cost of data visualization on mobile phone and avoids the need of installing a plug-in package. The experimental results show that our display rate could be improved to 30 frames per second(fps), and the bandwidth could be limited under 80 kb/s. With the proposed framework, we can obtain much better VR Experience than the general mobile applications.

Key words: cloud-based rendering, VR technology, web-based lightweight rendering, video block stream, anti-jitter algorithm, mobile plug-in

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