[1] |
邹湘军, 孙健, 何汉武, 等. 虚拟现实技术的演变发展与展望[J]. 系统仿真学报, 2004, 16(9): 1905-1909.Zou Xiangjun, Sun Jian, He Hanwu, et al.The Development and Prospects of Virtual Reality[J]. Journal of System Simulation, 2004, 16(9): 1905-1909.
|
[2] |
Liu X, Xie N, Tang K, et al.Lightweighting for Web3D visualization of large-scale BIM scenes in real-time[J]. Graphical Models (S1524-0703), 2016, 88: 40-56.
|
[3] |
Scully T, Doboš J, Sturm T, et al.3drepo. io: building the next generation Web3D repository with AngularJS and X3DOM[C]// Proceedings of the 20th international conference on 3D web technology. New York, NY, USA: ACM, 2015: 235-243.
|
[4] |
艾子豪, 胡永豪, 闫丰亭, 等. 轻量级Web3D地铁火灾逃生在线规划关键技术[J]. 中国科学: 信息科学, 2019, 49(4): 405-421.Ai Zihao, Hu Yonghao, Yan Fengting, et al.Key technology of lightweight Web3D online planning of metrore escape[J]. Scientia Sinica (Informationis), 2019, 49(4): 405-421.
|
[5] |
Liu E S, Theodoropoulos G K.Interest management for distributed virtual environments[J]. ACM Computing Surveys (S0360-0300), 2014, 46(4): 1-42.
|
[6] |
Fujimoto R M.Parallel and Distributed Simulation Systems[C]// Proceeding of the 2001 Winter Simulation Conference. Arlington, VA, USA: IEEE, 2001: 147-157.
|
[7] |
Calabrese F, Diao M, Di Lorenzo G, et al.Understanding individual mobility patterns from urban sensing data: A mobile phone trace example[J]. Transportation Research Part C: Emerging Technologies (S0968-090X), 2013, 26: 301-313.
|
[8] |
Cheng T, Haworth J, Anbaroglu B, et al.Spatiotemporal Data Mining[M]. Berlin Heidelberg: Springer, 2014: 1173-1193.
|
[9] |
刘爽. 基于时空轨迹的交通数据分析与应用[D]. 成都: 电子科技大学, 2017.Liu Shuang.Analysis and Application of Traffic Data Based on Time-space Trajectory[D]. Chengdu: University of Electronic Science and Technology of China, 2017.
|
[10] |
Mcloone S C, Walsh P J, Ward T E.An Enhanced Dead Reckoning Model for Physics-Aware Multiplayer Computer Games[C]// IEEE/ACM International Symposium on Distributed Simulation & Real Time Applications. Dublin: IEEE, 2012: 111-117.
|
[11] |
Singhal S K, Cheriton D R.Using a position history-based protocol for distributed object visualization[R]. Stanford, CA, USA: STANFORD UNIV CA DEPT OF COMPUTER SCIENCE, 1994: 1-25.
|
[12] |
Cai W, Lee F B S, Chen L. An auto-adaptive dead reckoning algorithm for distributed interactive simulation[C]// Workshop on Parallel & Distributed Simulation. Atlanta, GA, USA: IEEE, 1999: 82-89.
|
[13] |
Zhang X, Gracanin D, Duncan T P.Evaluation of a pre-reckoning algorithm for distributed virtual environments[C]// Parallel & Distributed Systems, Tenth International Conference. Newport Beach, CA, USA: IEEE Computer Society, 2004: 445-452.
|
[14] |
Torki S, Torguet P, Sanza C.Adaptive classifier system-based dead reckoning[C]// Proceedings of the 13th Eurographics conference on Virtual Environments. Goslar, DEU: Eurographics Association, 2007: 101-108.
|