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Title
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Author
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Abstract
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The
Design and Implementation of TENA Middleware r
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FENG
Run-ming , WANG Guo-yu ,
HUANG Ke-di
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Test and
Training Enabling Architecture (TENA) middleware is a
distributed object computing middleware which supports building
interoperable real time distributed applications. This paper
describes the design and implementation of the TENA middleware
prototype IKE2. IKE2 combines the concepts of CORBA distributed
objects and anonymous publish-subscribe data dissemination to
provide a programming abstraction known as a stateful
distributed object (SDO). IKE2 meta object model supports SDO
inheritance from other SDOs, containment of other SDOs, and
references to other SDOs. IKE 2 is implemented in C++ based on
ACE+TAO, and its API relies heavily on compile-time type-safety
to help ensure reliable behavior at runtime. Automatic code
generation is used to provide the high-level abstractions
without unduly burdening application programmers.
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A Study of Mission
Space Model
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ZHANG
Qi , WANG Da , HUANG Ke-di
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Mission
space model represents the processes, entities, environments and
tasks of military domain, which is the core of the conceptual
model of mission space. The model is important for M&S
community to understand the military simulation and is the
formal description of real world military operation as viewed
from the military experts. First, some concepts about MSM are
identified. Second, context about MSM development, collection
and formalization of data and common semantics and syntax are
introduced. Then a decomposition of mission which is from
mission-to-phase-to-task, is provided. At last, a mission of red
force bomber attacking blue force airdrome is decomposed.
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Research on Intelligent Avatar in VRML Worlds
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XU
Yan-ning , LI Jun-er ,
LI Xue-qing
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We present
an intelligent avatar in VRML worlds which can understand users'
intentions more precisely. First, the method customizing avatars
is proposed to provide users with the ability to create their
static avatars quickly and simply. Second, we use a hierarchical
action model to efficiently convert the top level task actions
of an avatar into combinations of concrete physical actions.
Last, multi-modal based interaction allows users to control
their avatars in a natural way. Research on intelligent avatar
is of much help to research on intelligent interactions among
avatars as well as between avatars and virtual scenes in VRML
Scenes.
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Research
on Decision-making Model of Military Communication Network
Management Based on Object-Oriented Simulation
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ZHANG
Jie 1 , GUO Jing 2
, XU Qi-jian 1 , JIANG Xiao-yuan
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Military communication
network provides foundation for information transmission in
command automation system, and is the guarantee of obtaining
information superiority. However, current management
decision-making of military communication network depends on
manpower mostly. The paper sets up military communication
network model based on object-oriented simulation technology
according to the characteristics of the information battlefield
of joint operations. On the basis of the original model, such
multi-model network management decision-making as load assess
model, field operations network cutover military communication
network assess model and network invulnerability analyze model
are achieved in complicated battlefield requirement, so the
level of automation and intelligence of network management
decision-making is improved
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Verification
and Validation of HLA Federation Interoperability
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LIU Fei ,
YANG Ming
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Interoperability
is one of the important problems that HLA federation development
must address. Under deeply discuss on some issues about
interoperability, an HLA federation interoperability framework
describing different levels of federation interoperability is
presented. And an HLA federation interoperability verification
and validation process model based on this framework and
federation development and execution process (FEDEP) is brought
forward, which provides the direction for interoperability
evaluation in FEDEP.
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Representation and
Approximation of Time-varying Systemsvia Real-valued
Discrete Gabor Transforms
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TAO
Liang , YAN Jun
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An efficient algorithm
for the representation and approximation of linear time-varying
systems is presented, in this paper, via the fast real-valued
discrete Gabor transforms proposed in our previous work. The
linear time-varying system is assumed to be given in
input-output or kernel representation (the kernel can actually
be treated as a 2D discrete-time signal in the form of a 2D
matrix like a 2D image). The kernel representation has recently
received attention because of the applicability in frozen-time
analysis and design of optimal control for time-varying systems,
but requires a large number of coefficients. Due to its
capability of signal compression, the Gabor transform is applied
to transform the kernel into the joint time-frequency domain so
that a compact representation of the system can be obtained
through truncating the transform coefficients by using a
thresholding strategy within a specified system approximation
error. Compared with the existing algorithm based on the
traditional complex-valued discrete Gabor transform, the
proposed algorithm is faster. It can be implemented more easily
in software or hardware and leads to a more compact
representation. Experimental results have also demonstrated the
efficiency of the proposed algorithm.
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Research
on Entity-Oriented Modeling of Component-Based Software
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GUO
Jian-peng , LIU Xiang-wei , JIA Ren-yao , HAO
Cheng-min
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According to the
complexity of simulation models and absence of software reuse,
in this paper we introduce software component technique to the
design and implementation of simulation models and propose a
method of component-based and entity-oriented simulation
modeling. Finally an example is introduced.
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Formalization
Description Method of Agent Behaviors
for
Multi-Agent Simulation
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CAO
Jun-hai , ZHANG He-ming , XIONG Guang-leng
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Puts forward a
formalization description method of Agent behaviors. The method
creates descriptions of Agent behaviors step by step from the
aspects of state, action, action sequence and activity. The
method can be used for analysis, definition and description of
Agent behaviors in Multi-Agent simulation effectively.
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Simulation-based
Study on Resource Deployment of
Satellite
Ground Station
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JIN
Guang , WU Xiao-yue
, GAO Wei-bin |
In this
paper two classes of indices of satellite ground station system
are provided. We also establish an object-orient Petri Net model
for ground station system and provide an efficient resource
schedule method based on satellite conflicts. Using simulation
method, we run multiple configurations of satellite, ground
station and equipment. We provide system performance of
different cases. By thorough analysis and comparison, we get
some very useful conclusions with regard to the influence of
ground station equipment deployment, equipment performance and
resource schedule scheme to system performance, which are
helpful for practice. At last some problems that need further
study are provided.
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Dynamic Simulation of
RPR-RRP Planar Six Bar Mechanism System
with MATLAB
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QU
Xiu-quan , JIAO Ying-hou ,
CHEN Zhao-bo
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The dynamic
complex formula of crank, RPR and RRP Ⅱ degree basic bar group
is derived by complex. The complex formula is changed to matrix
formula for MATLAB simulation. According to the matrix formula,
three M-functions of crank, RPR and RRP Ⅱ degree basic bar
group are made up for simulation model block. MATLAB simulation
model of RPR-RRP six bar Ⅱ degree mechanism is given for how
to use the three simulation model block and correctness of
simulation result is expounded. The main idea of the paper is to
build MATLAB dynamic simulation model of all kinds of lower pair
mechanism by cell of basic bar groups.
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Research of Water
Simulation in Large Drainage Area
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CHEN
Wen-hui , TAN Xiao-jun , DONG Zhao-xia
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One important aspect of
constructing digital drainage area is to set up the flood
routing simulation system based on the GIS platform of digital
drainage area. This paper focuses on the simulation of the water
in large area. The FFT model for 3D water simulation is
described in detail, and the procedure of implementing the FFT
model on computer is also given. Drawing lessons from the
implementing of large scale terrain visualization, some
technologies to render the 3D scene such as level of detail (LOD)
and seamless stitching of units are presented and discussed
together with test results. And these technologies are
eventually applied to the 3D visual simulation of the Qingjiang
drainage area.
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Research on
Road Traffic Noise Prediction ModelBased on Car-following Theory
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WANG
Yong-quan 1 , CHEN
Hua-ling 1 , MAO Wen-xiong
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The prediction on
traffic noise is very significant in city's transportation plan
and construction design. According to the practical observation
method of road traffic noise and by using the micro traffic flow
theory, a dynamic and stochastic model, which can predict
equivalent noise level and statistical noise levels from complex
vehicle flow on a multi-lanes road, is established in this
paper. Its pivotal algorithm is to construct and simulate the
running behavior of single vehicle stochastically, based on the
non-linear car-following model. It is proved through the
calculation and practical observation that the model has good
precision and stability for predicting traffic noise.
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A New Algorithm of
Backward Cloud
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LIU
Chang-yu , FENG
Mang , DAI Xiao-jun , LI De-yi |
Cloud model is an
effective tool in uncertain transforming between qualitative
concepts and their quantitative expressions. Backward cloud
generator can transform quantitative values into qualitative
concepts. In this paper, a new algorithm of backward cloud is
given, which is more simple and precise than the old one. Then
we have error analysis and comparison between the two
algorithms. At last an application is given, which demonstrates
the effective and correctness of the new algorithm.
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The Numerical
Characteristics Analysis and Convergence Proof for Ant Colony
Optimization Algorithm with Random Perturbation Behavior
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SHI Li-bao,
HAO Jin
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A novel ant colony
optimization algorithm with random perturbation behavior(RPACO)
based on combination of general ant colony optimization and
stochastic mechanism is developed in this paper. Some
convergence properties for the proposed method are exploringly
studied. In particular, we prove that for any small constant ,
the approach will converge to an optimal solution at least once
with probability during
the finite iterations and the probability tends to 1 for the
enough large number of iterations. Furthermore, the empirical
method of finding optimal parameter settings based on the TSP
problem via simulating a large number of trials is used in this
paper, and finally the optimal numeric area of parameters can be
obtained. The effectiveness of the proposed method has been
demonstrated on the corresponding numerical results.
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Research on Schoolwork
System of Logistics Nonantagonistic Simulation Based on
Case-Based Reasoning
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ZHANG
Jian-fang , LI Zhong-xue
|
On the basis of
introducing the way of Case-Based Reasoning (CBR), the paper
analyzes the principle and frame of the logistics simulation
schoolwork system on CBR, explores the technical frame that
application the method of Case-Based Reasoning to realizes
logistics simulation schoolwork system. The nearest-neighbor
tactics have been adopted by the case searches in simulation
schoolwork system, the case attributes are stored in symmetrical
two-dimensional form structure, the influence degree of the case
characteristic is searched in order, the study mechanism of the
simulation schoolwork system is illuminated, and the integrated
mechanism of multi-case in the case base study is adopted.
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Finite
Element Simulation and Performance Study of Vehicle CrashBased
on Parallel Computing
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QI
Wen-guo , JIN
Xian-long , ZHANG Xiao-yun , LI Yuan-yin , LI Gen-guo
|
Parallel computing
is an efficient approach to speed up and enhance the solving
ability of finite element simulation of automobile crash. In
this paper, domain decomposition for parallel computing is
introduced simply, and the algorithm flowchart including contact
is drawn, and the parallel computing process and primary
overhead are analyzed. Furthermore, effect of two hardware
platforms and the number of processors on computing efficiency
are studied. At last, effect of different domain decomposition
strategy on automobile crash computing efficiency is presented.
To end users, research result is a guidance to choose
appropriate hardware platform and computing software.
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A Complex QR
Decomposition Algorithm Using Recursive Householder
Transformation
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HU
Bing-xin , LI
Ning , LV Jun
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QR decomposition
can improve the condition number of a matrix and then improve
the numerical stability. Because the conventional QR
decomposition algorithm based on the Householder transformation
cannot handle complex matrix effectively, the application of it
is limited. A complex QR decomposition algorithm is proposed. By
means of Householder transformation the QR decomposition of a
complex matrix can be done recursively. Thereby complex signal
data can be processed effectively through this new algorithm
while maintaining the performance of its real counterpart.
Simulation results in least square problems have demonstrated
the validity of the proposed algorithm.
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Development of Space
Battlefield Visual Simulation System
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TANG
Kai, KANG Feng-ju, CHU Yan-jun, SONG Zhi-ming
|
Development of space
battlefield visual simulation system was analyzed. Main content
includes discussion of terrain in space battlefield, comparison
of terrain generation arithmetic, and analysis of collision
detection in space battlefield. Based on these, a method of
predigesting LOD (Level Of Detail) with texture was presented
and a design of simplified collision detection was realized. To
build a visual space battlefield effectively, a 3D model
library, which includes kinds of planes, missiles radars, and
tanks, was established.
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Design
of Warship Integrated Training Simulator and Control Technology
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LU Ming-hua , ZHAO Ling
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This paper
presents a warship integrated training simulator based on real
weapon system after analyzing the state of warship training
system. The system structure, function, training mode and key
technology of this warship integrated training simulator are
also discussed in this paper. It presents a new method which
could be used for warship simulation training under sea
combating background.
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The Study
on Integrated Simulation Environmentfor Air Defense
Combat
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HE Jing ,
LOU Shou-chun , WANG Gang
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Building Integrated
Simulation Environment (ISE) is the effective method for air
defense combat simulation. The architecture and functions of ISE
of air defense combat are presented on the basis of requirements
analysis in this paper, and the run-time framework of air
defense combat simulation based on such ISE is discussed in
detail. ISE provides strong tools for the development of air
defense combat simulation application with reusability and
creditability.
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The Research and
Development of the Simulation Training System of Marine Oil
Spill Crisis Response
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LIU Yan-cheng, REN
Guang, YIN Pei-hai
|
The paper makes
researches and analysis on the process of marine oil spill
crisis response, and develops the marine oil spill crisis
response (OSCR) simulation exercise system. This system
developed in this paper is composed of four subsystems, which
are the training system of OSCR, the geographical information
system of OSCR, the marine oil spill control and cleanup
decision-making expert system, and the computer simulation
exercise system. The paper builds up the applied model system of
OSCR. The system takes the marine oil spill crisis response
geographical information system as the platform, which
integrates all aspects of OSCR. This system can offer an oil
spill scene to the trainees and simulate the whole process of
OSCR on the interface of GIS.
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A Simulator for the
Test of Intelligent Path Planning of AUV
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ZHAO Jia-min
, XU Yu-ru , LEI Lei
|
A critical
bottleneck exists in Autonomous Underwater Vehicle (AUV) design.
It is tremendously difficult to observe the movement of AUVs,
because they operate in the deep water. It affects the test of
intelligent path planning too. A simulator provides an
underwater virtual world which could model all necessary
functional characteristics of the real world in real time. And
3D real time graphics enable observers to monitor the whole
process of the movement of AUVs. The simulator also provides
simulation of some sensors, which could perfect the test of
intelligent path planning.
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Local Model
Based Multi-rate Force Rendering Architecturefor Cutting
Simulation
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WANG
Dang-xiao , ZHANG Yu-ru ,
WANG Yu-hui , LU Pei-jun , WANG Yong
|
Proposes a method to
enable force rendering in virtual reality dental surgery
simulation system. Local model based multi-rate rendering
architecture is proposed to ensure fidelity, computation speed
and stability of cutting simulation. The simulation system is
divided into three loops with different update rate: cutting
simulation loop, force servo loop and graphical display loop.
Virtual tool and cutting tool are devised to match force
computation with material removal of the tooth triangle mesh.
Local model is constructed via collision detection information
between virtual tool and tooth mesh, and cutting simulation loop
is decoupled from high update rated haptic loop. Multi-thread
method is utilized to synchronize force and graphical display.
Modified recovery time algorithm is proposed to solve the
stability problem resulted from local model's update. Experiment
platform is constructed using Phantom ? , and dental simulation
software is developed. Experiment indicates the validity of the
proposed force rendering architecture.
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Virtual
Endoscopy in Branch Structure
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SHEN Hao
, TANG Ze-sheng ,
TANG Long
|
A solution for virtual
endoscopy in branch structure pipe system is presented. Taking
the trachea as an instance (a typical branch-structure organ in
human body), first, the method on how to obtain segmented volume
data and how to reconstruct 3D surface model is shown. Second,
how to extract the main navigation path based on 3D thinning
method, and how to reorganize the original reconstructed model
for rendering are introduced. Third, a method called position-voxel
map table is used for collision detection. At last, how to
navigate in such branch structure system is introduced.
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Rank
Transform Stereo Algorithm with Adaptive Window
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WANG
Kun, ZHENG Nan-ning
|
The stereo algorithm is
composed of an improved rank transform method and a new adaptive
window method. The improved rank method transforms image data
from gray-level plane to the rank level plane. It could solve
the difficult problems for area-based stereo algorithm such as
image distortion, noise and brightness difference etc. Most
adaptive stereo matching algorithms utilize an evaluation
function of disparity and intensity to choose the appropriate
windows for image pixels. To construct an appropriate evaluation
function is a very difficult problem. While our algorithm
chooses the appropriate window only by the intensity variance
based on edge detection approach and the process has no relation
with disparities. It reduces the complexity to construct the
evaluation function. To demonstrate the effectiveness of the
algorithm, it has been tested by stereo images with ground truth
in Middlebury stereo database. The results show that our
algorithm has high correct matching rate and it is comparable to
the best local algorithm. Meanwhile it is robust with few
parameters to be set.
.
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A
New Bayer Matrix-based Scheme of Visual Cryptographyfor
Grey Level Images
|
AN Shao-jun
|
A visual cryptography
scheme for a set P of n participants is a
method to encode a secret image into n shadow images
called shares, where each participant in set P receives
one share. The advantage is that the participants in a qualified
set will be able to see the secret image without any knowledge
of cryptography and without performing any cryptographic
computation. The decoding operation is simple, safe and secure.
It's efficacious for secret sharing, whereas visual cryptography
scheme for Grey Level Images has its shortcomings: the pixel
expansion makes the size of the share transparencies very big.
In this paper a new Bayer matrix based scheme of Visual
cryptography for grey level images is applied.
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Study on 3D Simulation and
Visualization of Polycrystalline Grain's Shape Based on VRML
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CHEN Jia-xin
, WANG Ren-fang
|
3D modeling of
microstructures of polycrystalline grains in the process of
solidification is implemented based on Rappaz Model and the
method of Cellular Growth of the grain. By using object-oriented
technique, 3D simulation of grain microstructure is finished.
Then, the simulation results created in VC++6.0 are converted
into the scene files of VRML2.0 automatically. In the browser, f
inally, the interactive 3D-visulization is realized. The
experimental results on personal computer demonstrate that these
models built above can effectively simulate polycrystalline
grains' shapes. Therefore, it provided a 3D digital model for
further studying microstructures of polycrystalline materials.
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Real
Time Waterfall Simulation Based Particle System
|
GUAN Yu ,
ZOU Lin-Can , CHEN Wei , PENG Qun-Sheng
|
This paper presents a
new algorithm for simulating waterfall animation based on the
particle system and physical dynamics principle. To accelerate
the collision detection between particles and scene objects, we
propose to build a hierarchical bounding box for scene objects
as a pretreatment. During the animation of particles, they are
clustered on-the-fly as cluster trees. The hierarchical bounding
box and cluster trees are used to detect the collision of
between particles and scene objects, through which better
performance is achieved. We show how to accomplish the rendering
of particles by line based rendering technique. Furthermore, the
fading effect is simulated by means of a gradual thinning and
syncretizing technique. Experimental results show that our
algorithm achieves real-time simulation to both the animation
and appearance of waterfall in consumer PC platform.
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|
The
Group Motion Synthesis Based on Motion Randomicity
|
GAO yan ,
MA Lizhuang , CHEN Zhi-hua , WU Xiao-mao
|
Motion
Capture has been one of the most promising technologies in
character animation in recent years. Aiming at the reusability,
many kinds of motion editing approaches have been presented.
However, most of these approaches only deal with single
character motion. The existing group approaches consider more
about motion planning and motion collaboration. In addition,
these approaches of physical simulation only make use of the
position randomicity to increase variation. We synthesis
realistic group motion by imposing position and time randomicity
on the single character motion in combination with Inverse
Kinematics and Multi-level B-Spline fitting technologies.
|
A Cartoon Water System
|
CHEN
Tian-zhou , YAN
Hong-jie , YU Jin-hui
|
We present a system
capable of generating cartoon water with the quality compatible
to the cartoon animation we can see from TV. The system consists
of four parts: water path, water type, water wave and foam. The
water path is defined by a few control points specified by the
user according to the scene, the water type defines some common
water forms we can see in cartoon animation and, according to
the water type selected by the user, the system generates
cartoon water with appropriate forms automatically. Our system
converts laborious cartoon water drawing into specifying a few
control points and parameters, so ordinary users without special
training for drawing cartoon water can use the system to achieve
the same goal.
|
|
A New Method of News
Local-caption Extraction Based on Spatio-temporal Distribution
Feature
|
SHI
Ying-chun , WANG Tao , ZHOU Xian-zhong
|
News local-caption is
one of the important sources for the realization of automatic
retrieval, analysis and comprehension of videos since it implies
lots of semantics inherently. A new method is presented to
detect and locate news local-captions using spatio-temporal
distribution feature of local-caption. Firstly, the size,
direction and shape of local-caption are extracted using
supervised learning method; then the local-caption district is
detected and located by size restrict based on space
distributing feature of gray difference, and it's
time-redundancy is wiped off accordingly by time-continuance
model; finally the local-caption is binarized. The method is
experimentally satisfying in both processing efficient and
real-time for non-moving editing local-caption and is adaptive
to various news videos.
|
|
An
Approach for Fast 3D Image Reconstruction on PC
|
MAO
Hai-peng , ZHANG Ding-hua
, LIANG Liang , ZHAO Xin-bo , LI
Shan
|
We proposed a new kind
of fast 3D image reconstruction method that processes Z-Line
data first based on improvement on the traditional FDK algorithm
and data parallel computing. This method could organize and
partition the reconstruction data effectively, which enables
accessing memory continuously and makes it easy to implement the
SIMD technique on data parallel computing. At last we developed
a fast 3D image reconstruction engine on the Intel Pentium 4
platform, using the SSE/SSE2 technique. The result shows that
our algorithm is very effective and we can get a reconstruction
speedup of over 20 times without any image precision loss
compared with the traditional implementation.
|
|
Smog
Removing in SRM Ground Test Images Based on Wavelet Transform
|
CHENG Jian , YANG Jie
|
According to the
case that the smog severely disturbs the SRM ground test image,
the smog removing is very important in the SRM ground test image
preprocessing. This paper firstly discusses smog removing in the
frequency domain, and then proposes a novel smog removing method
based on the Wavelet Transform on account of the
multi-resolution and space-frequency nature of the Wavelet
Transform. Experimental results show that this strategy is
effective on the SRM ground test images smog removing.
|
|
Low
Contrast Noisy Cardiac MRI Image SegmentationBased on Snake
Model
|
ZHOU
Ze-ming , PHENG Ann Heng , XIA De-Shen
|
A
segmentation algorithm of low contrast noisy cardiac MRI based
on Snake model is proposed. The snake model can find the
boundary of Region of Interest (ROI) by deforming the spline
curve, but the segmentation result relies on the initial
location of the curve and it is easy for the curve to converge
to the local gradient maximum region or leak from the weak
edges. Moreover, the model cannot segment the concave region
accurately. The improved Snake model can search for the edge of
ROI in the wider region by adding local area energy term. A
fuzzy energy term is added to the model for dealing with weak
edges, local gradient maximum region and artifacts in the MRI.
The segmentation experiments demonstrate the effectiveness of
the algorithm listed in the paper for the low contrast noisy
cardiac MRI.
|
Application of
Satellite Image to Battlefield Environment Simulation
|
CHEN
Yue , GUO Xiao-lun , ZHOU
Hong-jian , LIU Li-ping
|
Texture mapping plays an
important role in building real geometric environment in
battlefield environment simulation. This article introduces
up-to-date developing status of satellite image and its
application in 3D modeling. We paid great attention to research
of pre-process methods of satellite image in texture mapping
with SPOT images. At the end of this paper, we gave an example
of applying satellite images to 3D modeling of landscape.
|
|
Study
on Workflow Simulation for Software Process Improvement
|
LU
Chun-xia, LI Wen-li, LI Xu
|
Software process
improvement (SPI) has played an important role in software
engineering research. SPI's study can be grouped by different
depth and breadth. In dimension of depth SPI relates to the
methodology, the technology and the tool. And in dimension of
breadth SPI comprises the process, the product, the resource,
the organization and the metric. The workflow simulation can run
through the total lifecycle of SPI. From the viewpoint of the
technology, an implementation framework for SPI based on
workflow is presented. It consists of four feedback cycles for
process improvement. A software workflow Meta modal that
facilitates to guide modeling is given. It combines metrics and
four process improvement elements, which is prepared for
evaluating simulation results. Moreover, modal entities and
integrated constraint relationships are described formally by
object constraint language. From the viewpoint of the tool, the
workflow modal definition based on ECA rule and the architecture
of simulation engine is given. Finally, an example about
software development process is provided. Three improvement
solutions are analyzed according to the process metrics.
|
|
Design
and Realization of TT&C-Oriented Simulation of Launch
Vehicle
|
YANG
Yong-an , FENG Zhu-ren ,
DU Xiao-ning , WANG Bo , ZHANG Hong-wei
|
With the rapid increase
of the space tracking, telemetry and control (TT&C) system
mission, the mission period becomes shorter and the technical
requirements are higher. Therefore, two problems must be solved
in the space TT&C system task: one is to ensure the ground
launch vehicle telemetry equipments and TT&C software work
properly, and the other is to ensure the launch vehicle
telemetry date and trajectory data are processed quickly and
accuracy. One of the important methods to solve the problems is
the TT&C-Oriented Launching Vehicle Simulation (TTCOLVS),
which is studied in the paper. Firstly, the function demands and
system composition of TTCOLVS are presented. Secondly, the
design scheme and test methods of TTCOLVS are brought forward.
Finally, the application instances and development tendency of
TTCOLVS are summarized at the end of paper.
|
|
Simulation
of Radar Imaging of Ballistic Target in Midcourse
|
FENG
De-jun, WANG Xue-song, XIAO Shun-ping, WANG Guo-yu
|
Inverse synthetic
aperture radar ( ISAR) imaging of ballistic target is an
important means for distinguishing decoy. The simulation of ISAR
imaging of ballistic target in midcourse is described and the
effects of the target's motion on ISAR are analyzed. An ideal
trajectory in midcourse is simulated. Then, according to the
simulation data, the ISAR imaging is simulated when target
adjusts its posture relative to radar. In addition, the required
pulse recurrence frequency (PRF) and needed coherent
accumulating time for imaging is are also discussed. The
simulation results show that radar should adjust PRF and
coherent accumulating time for radar imaging in different
conditions.
|
|
Research
on Missile Attitude Control System Design and Simulation
Software Based on Matlab
|
YAO
Hong , YAN Ye , ZHOU Bo-zhao
|
W ith background of a
certain model of ballistic missile, combining with actual
demands of engineering, the paper develops the missile control
system design and simulation software on the basis of the Matlab
control system toolbox and Simulink. The software has abundant
functions, which can be used flexibly and expanded easily. T he
control system design ed by using software is satisfactory and
the six-degree-of-freedom simulation result is accurate, which
has fully stated feasibility and dependability of the software.
|
A Network and Its
Simulation for Trajectory RecognitionBased on PSO Algorithm
|
DU
Tian-jun , CHEN Guang-ju ,
LIU Zhan-chen , LEI Yong
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In this
paper, a trajectory recognition and simulation technique based
on PSO (particle swarm optimizer) is proposed. According to
trajectory centric motion equations, and taking CMAC neural
network as its core, a trajectory recognition network is built
up. The PSO algorithm controls the realization of recognition
and simulation. Simulation results reveal that the proposed
recognition technique based on PSO has higher precision of
recognition and better convergence than those based on BP
algorithm
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Sample-based Sequential
Monte Carlo in Vehicle Tracking
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MAO Yan-fen, SHI
Peng-fei
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Incorporating intensity
distribution and spatial layout, this paper proposes a
sequential Monte Carlo probabilistic tracking algorithm using
intensity and spatial information. By computing the distance
between sample and target, different weights associated with
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