Title
|
Author
|
Abstract
|
|
Networked
3D Virtual MuseumSystem
|
Yong-Moo
Kwon,Ig-Jac Kim,Sang Chul Ahn,Heedong Ko,Hyoung-Gon kim
|
Virtual
heritage has become increasingly important in the conservation,
preservation, and interpretation of our cultural and natural
history. Moreover,
rapid
advances in digital technologies in recent years offer virtual
heritage new direction. This paper introduces our approach
toward a networked 3D virtual museum
system,
especially, how to model, manage, present virtual heritages and furthermore
how
to use computer network for the share of virtual heritage in
the
networked virtual environment. This
paper
first addresses
a
3D acquisition and processing technique for virtual heritage
modeling and shows
some illustrative examples. Then, this paper describes
a management of virtual heritage assets that are composed by
various rich media. This
paper
introduces our schemes to present the virtual heritages, which
include 3D virtual
heritage browser
system, CAVE system, and immersive VR theater. Finally,
this paper presents the new direction of networked 3D virtual
museum of which main idea is remote guide of the virtual
heritage using the mixed reality technique
|
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The
Immersive Cockpit System for Cappturing Natural Heritage
|
Wai-Kwan
Tang Tien-Tsin Wong Pheng-Ann Heng
|
When
the damage to a natural heritage is unavoidable, recording the
natural heritage before damage may be the only way we can
achieve to preserve the heritage in digital format. In this
paper, we introduce a video-based tele-immersive system, called
the Immersive Cockpit. It captures live videos from the
interested site and recreates an immersive environment at the
remote site where the user situates. With this system,
users/audiences can immerse into the recreated natural heritage
even the heritage no longer exists. The design goals of our
system are real-time, live, low-cost and scalable. We stitch
multiple video streams captured from ordinary CCD cameras to
generate a panoramic video. To avoid being blocked by the
supporting frame, we allow a flexible placement of cameras. This
approach trades the accuracy of the generated panorama image for
a larger field-of-view. The panoramic video is presented on an
immersive display which covers the field-of-view of the viewer.
We discuss how to correctly present the panoramic video on this
non-planar immersive display screen by sweet spot relocation. We
also present the result and the performance evaluation of the
system.
|
|
Digital
Protection and Restoration of Dunhuang Mural
|
PAN
Yun-he£¬LU
Dong-ming
|
In
this paper, we propose serials of technologies for mural
protection and restoration, and describe the architecture and
mechanism of the corresponding systems. We first propose the
intelligent computer aided mural copy technology and color
evolvement technology based on color harmonization. Then we
introduce the computer aided mural copy system and computer
aided mural protection and restoration system. Finally, we
demonstrate our opinion of the future work in the relic
digitization, protection, research, recovering and further
application.
|
|
Digitized
World Heritage Protection Methods
|
HU
Wei-xi,
PAN Zhi-geng, LIU Xi-zuo, FANG Xian-yong, SHI
Jiao-ying
|
The
virtual reality technology born in the late 20th century has
brought a new way to the protection of heritages. Combined with
current mature digitized processing methods, such as IBR/M,
image query and inpaint, copyright protection and cave systems,
digitizing all kinds of heritage will play an important role in
the future. Concerning the digitizing projects inside and
outside the nation nowadays, it proves that using digitization
to protect the heritage becomes an inevitable tendency, and this
method has a promising future.
|
|
Design
and Implementation of Digital Archaeology Museum of
Shandong University
|
XIANG
Hui,
MENG Xiang-xu, YANG Cheng-lei
|
The
design and implementation of Digital
Archaeology Museum of Shandong University based on virtual
reality and other related technologies is given in this paper.
First, the background of this system is given, and we then
discuss the contents and techniques of digitization. The
structure of the system software is given and the design issues
about the subsystems, mainly the relics presentation and virtual
scene walkthrough subsystem is detailed. We also discuss the key
technologies to build a successful digital museum, especially a
digital archaeology museum.
|
|
Modeling
Techniques for Virtual Exposition
|
SUN
Yuan-hao, GONG Zhen-yu, YU Jian-xin, PAN Jin-gui
|
This
paper introduces the concept of virtual exposition, specifies
its software composition and the steps to construct a virtual
exposition. Hoping to facilitate the digitization of cultural
heritage of the ThreeGorges, we emphasize on the
single-image-based modeling technique, with a little prior
geometry metric information. To do that, we first summarize the
principles of camera calibration from single image and classify
several of such calibration techniques, then give an
implementation algorithm. Finally, we introduce the modeling
techniques based on the calibration result and give some
examples and applications.
|
|
Underwater
Terrain Construction and Visualization
|
XIAO
Bin£¬XU
Hong-fei
|
Compared
with modeling on ground terrain, modeling on underwater terrain
is a converse process. It takes a few but valuable data to
establish topological structure. This paper introduces a method
to describe the edge of original triangle with parametrical
curve, and then fractionize the original triangle by fractal
according to its interested value. Through research the gapless
link of two original triangles is achieved which share same edge
and have different interested values. An underwater terrain
visualization system based on OpenGL is also achieved.
|
|
Study
on Key Technique and Application of Outdoor AR System
|
WANG
Yong-tian, LIU Yue,
HU Xiao-ming
|
Augmented
Reality (AR) is an important branch of Virtual Reality
technology with the features of combining virtual and real
objects, real time interactions and 3-D registration. Outdoor
Augmented Reality is a new direction in the field of AR research
in recent years. The biggest obstacle when constructing a
successful outdoor AR system is the lack of accurate tracking
techniques in outdoor environment. Key techniques for outdoor AR
and its difference from indoor AR are analyzed and recent
development and applications of outdoor AR system are
summarized.
|
|
Imaging
Technology of Self-help Photography under Virtual Background
|
LIU
Heng,
LI
Zu-shu,
LI
Xue-mei,
SHAO
Gui-fang,
ZHANG
Hua
|
The
paper introduces some technologies about self-help photography
under virtual background, which include the portrait extracting
technology based on tonal clustering of blue background and the
threshold acquiring technology based on foregone information. In
these technologies, the square graph is drawn from different
clustering of the portrait and background, and according to
foregone information threshold acquiring arithmetic, they
overcome several peaks phenomena produced by environment noise
and finish image segmentation favorably and extract the
portrait. It is also introduced the image fusion technology
based on perception character of contrast, which applies morphological
erosion method to form several edge layers of the portrait, and
endows them with different coefficients, then
fuses
portrait with virtual background to produce a new image with
reality sense according to these coefficients. The application
of these technologies shows that they are compact, effective and
robust.
|
|
The
Research of Motion Control in Virtual Human
|
XU
Meng£¬SUN
Shou-qian£¬PAN
Yun-he
|
In
this paper, on the basis of the analysis and classification of a
variety of methods for motion control in virtual human, a clear
overall picture of all those methods is provided. It is
discussed in the paper the technologies of motion control such
as keyframing, procedure method, motion capture, simulation
based on physics and their advantages and disadvantages as well.
It has a beneficial reference to research and development of
some new methods for motion control in virtual human.
|
|
Real-time
Rendering Detailed Model Based on Normal Maps
|
ZHANG
Hua-qi, WANG Yi-gang
|
Approximating
complex models with coarse, normal mapped meshes is a very
efficient method for real-time rendering of complex objects with
fine surface detail. In this paper, we present two different
methods to generate normal map for terrain models and general
triangle meshes. These methods can fast generate normal maps by
making great use of hardware supported functions. For normal
mapped simplified models, two real-time rendering methods are
presented in the paper, one is suitable for common graphics
cards, and the other is suitable for special cards which support
PerPixel shading. The results show that our methods can render
normal mapped meshes whose original models have around 1 million
triangles by 15 frames per second on common graphics cards, and
by above 200 frames per second on the special graphics cards,
without losing details of original models.
|
|
Digital
Watermarking and Its Application in Digital Museum
|
SUN
Shu-sen, ZHANG Ming-min, LI Li, PAN Zhi-geng
|
Digital
watermarking and museum digitization are introduced firstly.
Many digital watermarking methods are explored to protect
different digital media. Museum digitization brings about
copyright problems as well as many advantages. To protect
digital cultural relics in different media types, different
digital watermarking schemes are required. Due to particularity
of relics, embedding watermarking process should not decrease
the quality of the digital relics. The adopted 3D watermarking
algorithms in this paper embed watermarks on triangle meshes
while not decrease the quality of relics models. At last, future
works are discussed.
|
|
The
Exploring of the Motion Capture Technologyin Bianzhong
Choreography
|
SHAO
Wei,
ZHANG Qian, SUN Shou-qian1
|
This
papers summarizes Bianzhong choreography and the significance of
it's digitizing, simply introduces Motion Capture technology,
and analyses the difficulty to digitize the Bianzhong
choreography moreover.It focuses on the script design and sensor
layout and achieves improvement better than the previous
project. It is also shown in the paper the whole frame work of
digitizing Bianzhong choreography by the Motion Capture
technology.
|
|
Simulation
of Complex Logistics and It¡¯s Research Status
|
ZHU
Wei-feng£¬FEI
Qi
|
Complex
Logistics (CL) is a netlike logistic chain consisting of several
manufacturers,
wholesalers and retailers. After giving the structure of CL,
this paper
analyzes the research status of CL simulation. The
general structure of CLSim a tool for CL simulation, is
proposed. Three problems of CL simulation for further research
are described: (1) modeling the uncertainty in CL, (2) CL
simulation model design and implementation, which is made up of
simulation policy selection, simulation model construction and
simulation programs design and implementation, (3) CL control.
|
|
Simulation
Analysis for Task Scheduling and Resources Access
of
Task/Resource Graph (¢ñ)
|
QU
Ji-shuang£¬LI
Qun-tang£¬QU
Song-bai2
|
The
simulation modeling method by Task/Resource Graph has many
advantages in analyzing complicated discrete real-time systems
due to its abundant time attributes. At first, the Task/Resource
Graph modeling method is briefly reviewed, and then task
real-time schedule algorithms and resource access control
protocols are addressed principally. Priority-driving
Preemptable algorithms are the most crucial step to real-time
scheduling. It is analyzed in the paper the schedulable
condition of RM algorithm in detail. While scheduling tasks,
resource conflictions always emerge, which will induce decisive
influence on tasks schedulability, therefore it is also analyzed
in the paper the resource access control protocols and their
effect on task scheduling.
|
|
Research
on Variable Structure Simulation Modeling
for
Wind-Solar Hybrid Power Systems
|
MAO
Mei-qing, YU Shi-jie, SU Jian-hui, SHEN Yu-liang
|
The
paper presents variable structure simulation models for
wind-solar hybrid power systems(WSHPS), including the hardware
configurations of the power system and the calculation of output
power of all system components. On the basis of the models, the
software has been developed under C++ builder environment. A
calculating example of WSHPS is provided. The results show that
by the use of this software, the operation of the WSHPS with
various structures can be simulated so that the main
performances can be predicted, such as the matching degree
between PV Array, wind generator, battery and loads, the
rationality of control strategies, the system efficiency and so
on.
|
|
Dynamic
Modeling and Optimum
Simulation of
a Flexible Rotor Magnetic Bearing System
|
SUN
Shou-qun,
YU Lie
|
A
dynamic analysis model of flexible rotor magnetic bearing system
is founded considering gyroscopic effect, damping, axial-radial
dynamic couplings and machine-electromagnetism-control system
couplings. The standard system matrix vector equations on
multi-variable control system are educed. The objective
functions are system simulation responses. The optimum operating
scopes (points) are obtained by complex optimization methods.
The results of optimum simulation are compared with those of
experiments and analyzed as well.
|
|
Temperature
Modeling Study for Gyroscope
|
ZHANG
Guang-ying, DENG Zheng-long, FU Zhen-xian
|
The
structure and features of a Gyroscope¡¯s temperature test
system is presented. Using this system, rate and position test
about gyro temperature character has been carried out. On the
earning data of the tests, temperature static model of gyro has
been studied by the two ways of linear regression algorithm and
of wavelet network identification. The linear regression
algorithm is simpler, and has been used in the practice of
project. Wavelet network can approach the nonlinearity of gyro
temperature model arbitrarily, and then wavelet network
identification can earn higher precision.
|
|
Dynamics
Modeling and Fuzzy Control of Electric Vehicle
|
LI
Jing-cheng£¬CAO
Bing-gang£¬KANG
Long-yun£¬YANG
Zhong-qing
|
The
drive efficiency of the electric vehicle (EV) is a very
important subject in the research of the EV. The EV dynamics
model including tyre and whole vehicle is founded in this paper.
The drive efficiency of the forward-wheel driving and the retral-wheel
driving, single-motor driving and double-motor driving is
discussed. Then a novel fuzzy control method is developed to
control the driving moments of the double motors. The method can
increase drive efficiency of EV when turning around.
|
WTK
Based Kinematical Modeling for Main Machines
of Beverage Packaging Production Line
|
WANG
Yong-chao,
SUN Jian, Chen Xin-du, HE Han-wu
|
A
new WTK-based kinematical modeling method, using peer models and
auxiliary nodes, is put forward for main machines of beverage
packaging production line. Its principal is explained in detail
when applied to one machine separator. This method can simplify
scene graph hierarchy, decrease nodes number, and improve motion
synchronization. It is also easy to understand and implement.
|
|
The
Study on Simulation of Dynamic Characteristic of Rare-Earth GMA
|
WANG
Chuan-li £¬DING
Fan2£¬ZHANG
Kai-jun2
|
The
giant magnetostrictive material is a new type of function
material with giant strain, high response speed, high power
density and great output force. In this paper, the structure and
principle of actuator with new GMM home made are presented. Its
model of dynamic characteristics is established. The simulation
model is also constructed by the use of Simulink Toolbox of
Matlab. The model¡¯s
dynamic characteristics are simulated. Though a little
difference exists, the simulating results obtained roughly match
the experimental ones.
|
|
The
Research on Network Communications of Aggregation Models
in
the Distributed Simulation
|
YE
Xiong-bing
|
The
network communication is the bottle-neck restricting the
expansibility of the distributed simulation. Considering the
characteristics of frequent communications and much more
information to be interacted of the aggregation models in the
distributed simulation, this paper studies the information
interaction protocol and interaction mode, then puts forward a
method, which uses the variant-length interaction protocol and
dead reckoning
arithmetic, to reduce the interaction. The experiment proves
that it is a good method to resolve the bottle-neck of the
information interaction.
|
|
An
Optimality Algorithm for a Class of Closed Queuing Network
by
Using Oblivion Factor
|
ZHOU
Ya-ping,
YIN Bao-qun, XI Hong-sheng, TANG Hao2
|
In
the optimization of service policy for closed queuing networks,
the method of optimizing policy that is based on single sample
path of the systems is of practical interest. But in
simulation-based optimization, overmuch simulation number of
times is an important reason of reducing optimization speed.
This paper suggests a new method which applies oblivion factor
and uses the information that is taken from simulation of old
parameter, and thus can enhance the speed of optimization
evidently.
|
|
A
Kind of PID-Typed Fuzzy Neural Network Controller
|
WANG
Yin-song£¬Liu
Wu-lin2
|
In
order to realize the self-learning ability of a kind of PID-typed
fuzzy controller designed only using two-dimension rule base, we
design a five-layer fuzzy neural network which contains a
self-recurrent neuron and propose the weights correcting method
of all its layers on the gradient descent algorithm. This
network can be used as a self-learning controller in the
feedback control system. It is also given and proved the
convergent theorem of the weights learning rate in the network
based on the relative theorem.
|
|
The
Study on the Finite Element Calculation Method of the Stress
State of Thin Slab during Continuous Casting in Solidifying
Process
|
CHEN
Deng-fu,
LIAO Qi, BAI Chen-guang, LIU Qing-cai, DONG
Ling-yan, WEN Liang-ying, FENG Ke
|
In
this paper the finite element calculation theory and method are
studied for the two-demenion thermal elasto-plastic and creep
stress model of the solidified shell in the solidifying process
of thin slab. The finite element calculation method is discussed
when the triangular units are adopted. And the automatic
dividing and numbering principle, order and method of the mesh
points and its units are studied for making the half bandwith of
non-zero elements in the stiffness matrix of whole body smallest
both before and after the whole solidification. The method
realizing the elements storage in the half bandwith is developed
while adopting the technology of changing half bandwith
compressing storage. And the method solving the equilibrium
linear equations is researched using the corresponding direct
triangular disassembling method. The results of the mesh-point
equivalent loads changed from the thermal stress and the
thermo-creep stress are presented using the original load
method. The studying results in this paper have been
successfully applied to the stress state analysis of the
solidifying process of thin slab and billet in continuous
casting.
|
Analysis
and Design of Rendering Software Based on Vega
|
LI
Jun, WANG Shao-di, CHANG Jian-gang, SUN Zhi-xin, WANG Ru-chuan
|
In
this paper analysis and design for developing rendering software
based on Vega are presented in detail step by step from many
aspects such as analysis and design of object-oriented software,
elements of reusable object-oriented software and core mechanism
of Windows etc, and finally a proper general solution is given.
|
|
Adaptive
Robust Tracking Control of Hydraulic Serve Parallel Robot
|
JIAO
Xiao-hong£¬GENG
Qiu-shi£¬FANG
Yi-ming£¬LI
Yun-feng
|
By
constructing an appropriate storage function, an
adaptive
robust tracking controller is designed for the hydraulic serve
parallel robot with uncertain parameters and external
disturbance. L2-gain from the disturbance to the
penalty signal is not larger than any given level by the penalty
signal chosen. It is shown that the
resulting closed-loop system has the adaptability for the
varying parameters and can
asymptotically
track
a desired trajectory.
The simulation results demonstrate the effectiveness of the
proposed method.
|
|
A
Research on Representation for Structural Dynamic Response
|
WU
Wei-yu, PAN Peng, FANG Qing-zhou
|
In
order to represent the result of structural dynamic response
simulation analysis better, we are researching on taking
advantage of the new method for simulation representation that
combines both multimedia representation technology and
engineering structural analysis algorithm. In this paper, it is
presented how to get optimum representation results using the
volume rendering, rendering algorithm for structural
deformation, representation method for quantitative data, fast
rendering and method to generate continuous simulation scene,
especially using the combined method mentioned hereinbefore. The
practical effect using the method proposed in this paper in
simulating reinforced concrete frame structural dynamic response
under seism is illuminated in detail. The efficiency of this
method is verified. Simulating experiments are carried out on
PC, which are based on Windows 2000 operation system and use
OpenGL as developing tools, exhibits the broad prospect of using
and developing multimedia simulation technology.
|
Research
and Implementation on Simulation of Missile Flight-Attack
|
DONG
Guang-bo, MA Li-yuan, ZHANG Xi-en, LIU Peng-yuan
|
Controlling
real time missile model¡¯s flight orientation, action and
special effects according to missile flight procedure and
external environment influence is the key point of missile
flight simulation. Based on the research on the real-time
measuring data of missile flight trail and special effect, the
paper takes the real-time measuring data as the database of
flight status, applies inference rules-based method to
controlling event flow, and implements accurate simulation of
missile flight-attack by Vega-Creator-VC++
simulation developing platform.
It¡¯s presented a program resolution of controlling missile¡¯s
orientation, action and special effects exactly in the whole
flight procedure, with good real-time characteristics.
|
|
The
Methods for Real-time Graph Display in Galaxy Simulation
Workstation
|
JIANG
Zhi-wen, YAN
Lai-bin, YAO
Yi-ping
|
In
semi-physical simulation, some parameters need to be examined
and some curves about the parameters need to be displayed.
However, in some simulations, graphical displaying in local
simulation workstation is too long to meet their real-time
performance. So two methods of remote real-time graphic display
in Galaxy Simulation Workstation are introduced, which are
realized through D/D and real-time network. Finally, two
experiments with the two ways show that they can be used for
real-time graphical display in semi-physical simulation.
|
|
Design
and Implementation of Scenario Editor of the War Game
Simulation
System of Air Force
|
LI
Qun,
YANG Feng,
ZHU Yi-fan,
WANG Wei-ping
|
This
paper introduces a scenario editor which can be applied to war
game simulation system of Air Force. The editor is composed of
virtual battle space generator, weapon information management,
and mission planner. Based on the model class built in Sim2000,
the digital battle space object and environment can be
established in the battle space generator of the editor. After
the virtual battle space is finished, analyst can make mission
plan in this virtual battle space. Finally, this paper gives an
implementation of the scenario editor.
|
|
A
Multicast Group-Based Strategy of Advancing Time of Federation
|
ZHONG
Hai-rong£¬WANG
Zhao-fu£¬JIN
Shi-yao£¬LIU
Xiao-jian
|
Connecting
time management with data distribution management of Run
Time Infrastructure(RTI), a multicast group-based
time-advancing strategy is proposed to avoid current ¡°too
conservative¡± strategy for computing Lower Bound on Time Stamp
(LBTS). Its three approaches namely static one, dynamic one, and
extended dynamic one, are given. In this strategy LBTS is
computed only according to partial information of multicast
group, and optimistic synchronization is used to overcome
impossible disorder due to dynamic multicast group. The strategy
can decrease the overhead and delay for computing LBTS. Its
improvement and applicability are discussed as well.
|
|
Simulation
Technology of the New Naval Gun Integrated Fire Control System
|
CHENG
Jian-qing
|
The
paper briefly describes the inevitability and features of
developing the new naval gun integrated fire control system
based on analysis of the requirement for developing naval gun
fire control system of the future naval war and the status quo
of naval gun fire control system. It then introduces the
purpose, composition and function of a semi-material simulation
system developed for demonstrating principles of the system, and
in this introduction it focuses on mathematical models of the
simulation system. In the end, it gives an expectation on how to
apply these simulation technologies to the whole process of
system development.
|
|
Vessel
Noise Simulation of Towed Sonar
|
ZHANG
Ming-min,
WANG Ping-bo,
TAN Liang
|
Based
linear prediction technology, this paper applies the algorithm
that fits the assigned power spectrum with AR model to model and
simulates the part of vessel noise with stable and continuous
power spectrum and the other part with time-variable power
spectrum respectively. Lots of point sources are introduced in
the simulation of vessel noise source. According to their
spatial positions, these point sources and their mirror images
created by the first reflection from sea surface and bottom are
delayed and added to generate the received vessel noise by towed
sonar array.
|
Parameter
Distributing Technology of Distributed Flight Simulation System
|
WU
Zhi-feng£¬TANG
Shuo
|
This
paper studies in detail the naming principle of published or
subscribed parameters of simulation models in a distributed
flight simulation system, analyzes and illustrates the composing
characteristics and constructing algorithm of the published,
subscribed or self-subscribed parameter area. Based on these
technologies and the shared-memory mechanism, a distributed
flight simulation application system can be implemented by means
of sharing transparently the model parameters among system
nodes.
|
|
Research
on Electromagnetic Simulation for UAV
Focused
on Environment Applicability
|
SONG
Zu-xun,
YU
Bian-zhang,
YE
Feng,
ZHAO Jian
|
UAV
(Unmanned
Air Vehicle) is confronted with the tremendous threaten along
with depravation of EME (Electromagnetic Environment)
increasingly. Unfortunately, in
the open literature, it is failing to find detailed information
about Electromagnetic Simulation for UAV. On
condition of analyzing the electromagnetic signal encountered by
UAV, an electromagnetic simulation technique of
half-practicality is studied, which is combined with
electromagnetic environment database, mission programming in
flight and focused on environment
applicability.
Some available electromagnetic simulation methods, i.e.
antenna-port-injection and conducted injection, are put forward
in accordance with the reality that antenna-ports and
airborne-cables are feeble to electromagnetic threaten in UAV.
These methods reduce the demand to simulation equipment and test
site, and overcome the drawback that the various dynamical
electromagnetic threaten in flight could not be simulated in
full practicality system.
|
|
An
Innovative Technology of Distributed Control System Integration
for Unmanned Aerial Vehicles
|
XU
Jin-fa
|
Autonomous
flight control system of Unmanned Aerial Vehicles (UAV) is a
complex control system. Integration of new control algorithms
with a variety of different component technologies and resources
is required. These components may come from different types of
hardware platforms and are supported by different operating
systems. Components distributed on different environment may be
configured and integrated flexibly.
The rapid online reconfiguration and adaptation to react to
environmental changes and respond to unpredictable events may be
carried out. Recent
advances in software technology have the potential to
revolutionize flight control system design. This
paper focuses on introducing open software architecture, called
the Open Control Platform (OCP), for integrating control
technologies and resources of UAV. After a prototype Open
Control Platform is illustrated, and two ongoing works using
OCP technologies are listed.
|
Simulation
Experiment of Target Recognition-Based On Multiple Classifiers
|
JING
Zhi-hong1,
ZHAO Yi-hong2, CHENG Guo-hua2, LIU
Zhen-xia1
|
Underwater
target recognition is important to the national economy and
defense. In order to improve the reliability
and validity of multiple classifiers, a new weighting algorithm
based on the output vectors of the classifiers is presented in
the weighted voting scheme. Ship radiated-noises¡¯s
classification experiment reveals that
multiple classifiers fusion based on this algorithm can
effectively enhance the performance of recognition and improve the reliability of the classification results by making choice
of the voting threshold. This classification algorithm
may have an important application value in underwater target
identification.
|
The
Measure of Air Leakage into Vacuum System of Steam Turbine
with
Soft-Sensing Technique
|
LI
Yong,
ZHANG Rui-qing, CAO Li-hua
|
To
counter the problem that there is not a good method to directly
measure the quantity of air leaked into the vacuum system of
steam turbine, it is proposed in this paper the soft-sensing
technique for the measure of air leakage into vacuum system
based on vacuum system tightness test of steam turbine and
combined with BP neural networks. This method takes the rate of
the vacuum down and the operating parameters of condenser as
input of BP neural networks. And takes the quantity of air
leaking into the vacuum system of steam turbine measured by the
conventional method as output of BP neural networks. By training
the BP neural networks, the soft measure method can be realized.
The simulation results prove that this method can accurately
measure the quantity of air leaking into the vacuum system of
steam turbine.
|
The
Design and Realization of Simulation System for the Central
Office¡¯s Postal Communication Network
|
HUANG
Wei-dong£¬ZHAO
Hong-bo
|
In
order to optimize the postal communication network organization
of the center office and cost management level, the paper starts
from the analysis of postal communication network¡¯s optimized
matching of time limit and cost as well as some affecting
factors. Then the paper designs the simulation system of postal
central office¡¯s interior processing management and dynamic
control, and provides the accordance for the realization of
optimizing central office¡¯s network organization and
management capability via the simulation and appraisement of the
business disposal, operating manner and management mode in the
simulation models.
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Dynamic
Simulation of Household Refrigerator-Freezer
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DING
Guo-liang£¬ZHANG
Chun-lu£¬LU
Zhi-li£¬SHEN
Yu-gang
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The
components of a refrigerator-freezer are divided into
fast-response and slow-response models. According to
characteristics of fast-response and slow-response models, the
components¡¯ models are decoupled and calculated quickly. In
order to make the simulation program calculate quickly and
accurately, the method of adaptive variable time-step is
adopted. The simulation results are compared to the experimental
results, which shows that the simulation results are reasonable
and that it can be used to analyze dynamic characteristics of
refrigerator-freezers.
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The
Simulating on Neural-net based Controller of BLDCM
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JIANG
Wei-dong,
WANG Qun-jing,
CHEN Jun,
XIAO Ben-xian
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In this paper, a novel nonlinear artificial neuro-controller
is proposed for controlling the speed of BLDCM in the
environment of high-performance drives, such as carvers. In this
environment, if PID controller is used, there must be error
brought by the disturb in parameters. A double neural network
system is used, one for identifying the parameters of the
system, and the other for regulating the terminate voltage of
BLDCM. An adaptive weight update algorithm is proposed in this
paper by changing the sampling frequency. The result of this
control method is satisfied in simulation based on Matlab and
Simulink. By reducing the amount of calculation, this method can
help the online realization.
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