| Title |
Author |
Abstract |
| Constructing
the Robust Estimation Models by Numerical Differentiation and
the Simulations for Their Applications |
YANG
Yi-kang,
ZHU
Zhuan-min,
SUN
Guo-ji,
HUANG
Yong-xuan |
Researching the characters of macro motion, numerical
differentiation is introduced to describe dynamics of unknown
kinematics process, then the filtering model of numerical
differentiation (NDFM) and the combined filtering-predicting
model of numerical differentiation (NDFPM) are constructed. Even
though the dynamics of the process to be estimated is unknown,
robust and simply models can be created by this approach for
various applications, and it is easy to select appropriate
estimation algorithms for satisfied estimation quality. The
states of control-system disturbed by unknown inputs are
restructured by NDFM for feedback and compensating disturbances;
the present-predictive estimation of kinematics parameters are
captured by NDFPM for tracked object with unknown dynamics.
Simulation results show that NDFM and NDFPM are robust models to
obtain precise estimation. |
| A
Review of Importance Sampling |
JIN
Guang |
Importance sampling is one of the most important methods of
improving sampling efficiency. It has been widely studied and
applied in the analysis of communication networks, aviation and
spacecraft systems, automatic control system, etc., because of
its applicability and facilitation. This paper describes the
difficulty of rare-event probability estimation using digital
simulation method in the view of computation complexity, and
focuses on the principles and construction methods of importance
sampling plan. Realization and applicability of some optimized
sampling distribution construction techniques such as stochastic
optimization method, large deviation principle based techniques,
failure biasing method and splitting method are summarized.
Based on the discussion a knowledge based sampling distribution
construction methodology is established. This will help to solve
the sampling efficiency in digital simulation especially for
high dependent system reliability analysis. |
| Modeling
and Analysis of a Self-Maintenance Mechanism of States |
ZHOU
Xiao,
CHEN
Ming |
A self-maintenance mechanism of the state of resource usage in
Client/Server System over wide area networks is put forward.
Client retains the set of parameters about its usage of resource
and related states. At the same time, it passes the set of
parameter on server periodically. Thus the robust of application
system and the consistency of state parameters can be attained.
The Petri Net based Modeling of the Client/Server System that
adopts this mechanism is described and the analysis of Self-Maintenance
in this kind of system are also provided. Finally, the
application of this mechanism is introduced. |
| Mining
Linguistic Valued Association Rules |
ZOU
Xiao-feng, LU Jian-jiang, SONG Zi-lin |
Mining linguistic valued association rules is an important issue
of quantitative association rules. The information of membership
hasn’t been enough considered in the mining algorithm that we
proposed before, so we propose the improved algorithm for mining
linguistic valued association rules. In this algorithm we enough
consider the information of membership, but the algorithm
efficiency is not so high. In order to enhance the efficiency, a
variable threshold is introduced and we propose an eclectic
algorithm for mining linguistic valued association rules. The
eclectic algorithm can save memory and time at the cost of
losing few information of membership. |
| A
Special Algorithm for Enhancement of Cosine Frequency Modulation
Signals |
GUO
Ye-cai,
ZHAO Jun-wei, CHEN Hua-wei |
When we use the conventional LMS-based ALE (adaptive line
enhancement) algorithm to improve ability of underwater
detection system to detect underwater target, there are three
disadvantages: performance of handing Gaussian noise is bad,
ability to trace time-varying signals is weak, and there will
not be the ability to trace time-varying signals when the step
size is zero. For greatly reducing these three disadvantages, we
developed higher-order
cumulant-based leakage-variable step size quasi-LMS adaptive
line enhancement algorithm using the performance of cumulants in
suppressing Gaussian noise and the advantages of leakage LMS
algorithm and variable step size LMS algorithm,
and analyzed its principle home. Based on the measured data
radiated by the underwater moving-target, the enhancement
process of cosine frequency modulation signals is dynamically
simulated by the proposed algorithm. The simulation results show
that the proposed algorithm can effectively overcome the
shortcomings of the traditional LMS-based ALE algorithm and has
a great capability of suppressing Gaussian colored noise and the
performance of tracing time-varying signals. Accordingly, the
research, in the paper, provides a new technical means for the
recognition and detection of underwater moving-target. |
| A
Kind of Coordinate Conversion Strategy for PPI Radar Indicator
Simulation |
LIU
Cui-hai,
WANG Wen-qing, YUAN Man |
The issue of polar coordinate-orthogonal coordinate conversion,
which is a key factor of the system, may be encountered
inevitably as simulating traditional PPI radar indicator on
raster scan display. For polar coordinate-orthogonal coordinate
mapping each other and fast-running of the system, the
realization of reordering screen pixel point lattice on raster
scan display according to characteristic of polar coordinate by
endowing with multiple attributes is discussed in this paper. A
fast table-lookup mapping method is then designed. By this
mapping method, the real time coordinate conversion and
processing of the echo signal become possible to perform for an
ordinary PC. |
| Study
of Key Techniques of CGF System Based on HLA |
WANG
Hui-xia, ZHAO Xin-jun, WANG Xing-ren |
To develop simulation system based on the new distributed
simulation system standard, that is, high level architecture (HLA),
a prototype system has developed. First characters and
constituents of High Level Architecture is presented in section
two. The architecture characters of CGF simulation system and
key technologies of CGF system based on HLA are analyzed in the
third section. A CGF prototype system on the basis of the key
technologies discussed in section two and section three has been
developed. The development of the prototype system plays an
important role in the future CGF system research and
application.
At last, future work need to focus on the CGF system development
is presented. |
| Simulation
of Air-Raid Cruise Missile in Air Defense Training |
LONG
Tao,
CHEN Jing, FENG Qing-tang, SHEN Lin-cheng |
With the background of an air defense training system,
simulation models of many kinds of cruise missile are
established, including physical model and three-dimensional
model. Based on mission planning technique and DIS, a air-raid
cruise missile simulation system is developed. The simulation
system is a computer generated forces (CGF) system, and it can
provide virtual air-raid forces as enemy for antiaircraft forces
in air defense training. Three-dimensional visualization of
simulation process is realized in the system. |
| Distributed
Parallel Optimization Computation Environment Based on Matlab |
ZHANG
Fan,
SHAO
Zhi-jiang,
ZHONG
Wei-tao,
QIAN
Ji-xin |
A distributed parallel optimization computation environment
based on matlab is proposed. After details of parallel
computation environment are discussed, the architecture of
distributed parallel optimization computation environment is
analyzed. Then four kinds of parallel functions are discussed,
which include functions of initialization, sending and receiving
data, computation, sending and integrating results. A parallel
SQP is implemented using these four kinds of functions. Pseudo
codes demonstrate
the efficiency of this implement. |
| Introduction
of a Virtual Assembly Supported System |
ZENG
Li,ZHANG Lin-xuan,XIAO Tian-yuan |
Virtual assembly is one of the key technology of virtual
manufacture. A virtual assembly supported system (VASS) is
developed for the application, with which a product can be
analyzed, simulated and pre-assembled virtually, meanwhile its
assemblability can be verified and improved dramatically. The
structure of VASS and main key technology are introduced,
including assembly modeling, sequence planning, the presentation
of assembly\disassembly move, and interference checking. The
system has been applied effectively to some engineering
projects. |
| Study
on AC Electromagnetic Tracker for Human-Computer Interaction |
LIU
Yue, WANG Yong-tian, HU Xiao-ming |
Electromagnetic tracking systems are widely used in Virtual
Reality and computer simulation system to measure the attitude
and position of the user’s hand or head to perform
Human-Computer Interaction. The shortcomings of the present
direct current electromagnetic tracker are analyzed and an
alternative current electromagnetic tracking system with the
alternative current source is proposed. The structure of the
proposed system is studied and the iterative digital correlation
algorithm used for calculating the received data is deducted.
The relationship between the parameter and the performance of
the algorithm is discussed. The simulation result proves the
effectiveness of the proposed algorithm. Actual alternative
current electromagnetic tracking system can be designed on the
basis of the theoretical analysis of this paper. |
| Research
on the Methods of the Cooperative Modeling and On-line
Optimization about the Procedure of Virtual Enterprise |
YAN
Ru-zhong,
CHEN Yun, ZHANG Kai-tao, FANG Ming-lun |
Based on Internet/Intranet, the methodology of the cooperative
modeling and on-line analysis and dynamic optimization about the
agile virtual enterprise are discussed. The closed loop system
of the modeling and management and analysis and optimization is
set up on the integrated platform of CSCW and workflow.
Therefore, it can support on-line optimization and make it easy
to refigure the process of the virtual enterprise continuously
to adapt the virtual enterprise to inside and outside
environment changing. This methodology can make it success in
the example of agile manufacturing. |
| Discussion
on Intelligibility of Virtual Actor in Behavior Simulation |
QIN
Shuang, ZHANG Fan, CHEN Ying, FENG Xiu-Juan, ZHENG Guo-Lei, WEN
Wen-Biao, SUN Hong-San |
For evaluating matching and harmony between human and
environment in virtual human-machine- environment research as
well as static and limbs or trant moving property in ordinary
sense of virtual actor, the performances to realistically
simulate a process of performing mission are needed. Operation
of target object after sequence movements is usually completed
by hand or foot. Based on analyzing movement structure and
control of human body, an approach to implement walking, sitting
down-standing up, stooping, turning around, squatting down of
virtual actor is discussed. simulation
step of virtual actor to executing composite movement and
operating behavior is proposed and trial test examples are
given. |
| Research
on Graphic Supporting Platform for Power System Dispatcher
Training Simulator |
DONG
Zhao-xia,
WANG Cheng, CHEN Qing-hua, FAN Dou |
For filling up the shortage of classical graphic system, the
design principle and the function needs of the graphic
supporting platform for power system dispatcher training
simulator (DTS) are defined; the coherence, open attribute,
independency and error bearing are fully considered. The main
modules and realization method of the graphic supporting
platform including the graphic editor module, the displaying
module in DTS and the graphic printing module are systematically
discussed. A graphic supporting platform has been developed and
applied in a actual DTS system. |
| Study
on Shell Stop Mechanism Abrasion in XX Breech System Based on
Virtual Prototype Technilogy |
DU
Zhong-hua, WANG Xing-gui, DI Chang-chun, HUANG Tao |
Based on virtual prototype platform of XX breech system featured
by contact
and built
ADAMS, this paper analyses the effect of shell stop mechanism
abrasion in the breech system on shell stopping motion, brings
forward the differences between even abrasion and uneven
abrasion, and points out that the traditional understanding to
the problem only be a subjective image and the actual uneven
abrasion can be studied with virtual prototype method. Finally
the feasibility of an improvement method on the breech system
was researched based on uneven abrasion. |
| Research
on Virtual Reality System for Color Matching Designing in Crew
Module of Manned Spacecraft |
ZHOU
Qian-xiang,
QU Zhan-shen, JIANG Guo-hua, WANG Chun-hui |
A pleasant decoration of crew module is one of important ways
for improving the human-rating of manned spacecraft and ensuring
its safety and reliability. At first, the hardware components of
the virtual reality system is introduced, then the software
designing methods and some computation models are expounded in
detail, on the basis of which this system is applied in a color
matching choice ergonomic experiment of a virtual crew module.
Finally, some views are put forward for discussion. |
| Wave
Simulation Based on Ocean Wave Spectrums |
YANG
Huai-Ping,
SUN Jia-guang |
In recent years, simulating natural phenomena has always been
one of the most challenging tasks in computer graphics. As one
of its most important parts, simulating water and wave has been
given more and more attention. Some existing methods try to
solve complex Navier-Stokes equations, and some others try to
construct special functions to model the shape of water waves
individually. This paper presents a method of wave simulation
based on ocean wave spectrums, using the observation and
research results of oceanography, such as frequency spectrums
and directional spectrums of ocean wave. Our results show that
the method is efficient and effective in wave simulation. |
| The
VRML Automation Development Technology in Cortona Interpreter |
JIN
Hui,
SHI Min |
VRML automation,
which integrates OLE automation into VRML, is a fire-new virtual
reality application development technology. It
provides a program interface, through which application in
high-level language can access and operate VRML objects
directly. Using
this technology, it will be easier to develop a flexible and
efficient
emulation system that combines the
advantages of VRML in virtual
reality
modeling and 3D scene transformation
and the integrated functions of high-level
language such as friendly
GUI,
network communication and the ability to access databases.
In
this paper, we will introduce
the VRML automation technology based on Cortona VRML interpreter
through a Delphi example. |
| The
Research and Implementation of Constructing Complicated
Interactive Virtual Scenes |
LI
Zhen-bo,
MENG Xiang-xu, XIANG Hui |
According to the characteristics of complex virtual reality
systems, some technical problems about constructing complicated
virtual scenes and multimodal
interactive
navigation are discussed in this paper. We give the procedure of
constructing virtual scenes first, then some
related technologies we utilized including 3D data acquiring,
model building, complicated
virtual scenes
construction etc. are discussed. Furthermore, we also discuss
some multimodal interactive technologies including hand gestures
based navigation and stereo displaying.
The above technologies were incorporated into the design
and implementation of Digital Archaeological Museum and virtual
campus of Shandong University. Experimental results show that
our VR system could provide users satisfactory immersed
experience. |
| View
Dependent Subdivision LOD and its Application in Virtual
Endoscope |
HE
Hui-guang,
TIAN Jie,
ZHAO Ming-chang,
LI Guang-ming,
ZHANG Xiao-peng |
Construct the level of details model with view-dependent
subdivision, and apply it to virtual endoscope. First we
simplify the mesh in hierarchy to get the base mesh, and then
parameterize the mesh to map the original mesh to the base mesh,
and use the view-dependent subdivision to resample. In the
implementation of the view point principles, we adopt octree to
index the change of the view point, and the model can be reused
in the dynamic change. The experiments show that our method is
efficient and is easy to implemented, and the model can be
rendered in real time to meet the requirement of virtual
endoscope. |
| The
Computer Animation Simulation of the Movement of the
Liquid-metal Molecular |
JIANG
Zhi-fang,
ZHANG
Ru,
LI Yu-chen, XU Wei |
The
paper presents a 3d computer animation simulating system for the
movement of the liquid-metal molecular. It is used to simulate
the structure evolvement and movement of the liquid-metal
molecular in non-crystal state after having been cooled down
instantly. The system can show us in the computer screen the
movement state of every molecular which locates within the
central single cell gained by experiment and calculation. The
system can let us observe the molecular with different view
point and can also let us follow some certain molecular tracks
in order to understand their speciality we are interest in. The
ways of developing this system and the some detail methods for
implementing the above functions with VC++ and OpenGL were
discussed in the paper. |
| Flight
Course Replay And Simulation Base on OpenGL |
FU
Zhan-ping, DI Ya-zhou, SHANG Xi-liang, QIU Zhi |
This paper proposes a method about research of certain aircraft
flight course replay and simulation based on Open graphics
language (OpenGL). It combined with computer graphic and
multimedia technology, and can generate flight course fast and
realistically. And analyzed how to realized creating model,
simulation and dynamic drive using OpenGL for research of flight
course replay and simulation. |
| New
Content-Based Semi-Fragile Watermarking |
YI
Kai-xiang,
SUN Xin, WANG Dao-shun, SHI Jiao-ying |
In
this paper we propose a semi-fragile watermarking scheme, which
can be used for image authentication. Let the original image be
performed by the l-level discrete wavelet transformation. Then
the approximate wavelet coefficient matrix of the original image
and the chaotic sequences are used to generate the content-based
and secure watermark. The watermark is embedded into original
image by using the technique of HVS. The tamper detector can
identify the tampered region from the received watermarked image
which may be undergone tamper attacked. Experimental results are
excellent. |
| A
Method of Rendering Clouds with Perlin Noise |
QI
Yue,
SHEN Xu-kun, DUAN Mi-yi, CHENG Hui-lin |
Clouds are one of the most important parts in realistic 3D
virtual environment. For many researchers, how to model and
render clouds is a very interesting problem in computer
graphics. This paper first introduces the concept of Perlin
noise and the method of generating Perlin noise. We used Perlin
noise to create 3D clouds images. Then we made use of
image-based rendering techniques to render clouds in 3D virtual
environment. With our method, the position and direction of
clouds can be changed according to the user’s viewpoints when
he is wandering in the virtual environment. |
| An
Algebraic Condition for the Positional Relationship of an
Ellipse and a Parabola (Hyperbola) |
SHEN
Li-yong,
LIU Yang |
In many scientific areas such as computer animation, computer
graphics, computer aided geometry design and robot, it is very
common to detect the positional relationship of several
entities. We derive an algebraic condition (based on the
generalized characteristic polynomial) for detecting the
positional relationship of a planar ellipse and a planar
parabola (hyperbola) by considering all the cases: separation,
exterior contact, intersection, interior contact and inclusion.
The algebraic condition can be represented by the
distribution of the roots of the generalized characteristic
equation of the ellipse and parabola (hyperbola). The criterion
is simple and effective, and easier than old methods. |
| A
Novel Embedding Game of Blind Watermarking Against Rotation and
Shearing |
WANG
Dao-shun,
DiLian Yang,
DAI Yi-qi |
By studying the watermarking attacking, we propose a novel
embedding game for the blind watermarking. This game is based on
the extraction of the whole watermarking as follows: the cover
image is split into many shares with respect to its center, each
share of which can be exactly overlapped the comparable one by
the some rotations. This game is robust to rotating and
shearing. The game that integrates the symmetric game and the
multi-embedding is given. The robustness to rotating and
shearing of angles is also proved. Moreover, we present a method
to realize the game and discuss the relationship between the
robustness and the payload in the scheme. The method is
independent of the transformation domain and the embedding
algorithm. Our test results show that the game is valid. |
| Real-Time
Simulation of Natural Phenomena |
YIN
Yong, JIN Yi-cheng, REN Hong-xiang, ZHANG Xiu-feng |
It is difficult to simulate natural phenomena such as: rain,
snow, lightning etc in real-time in simulation system using FBM
and L-system because they are irregular, dynamic and random.
Particle system is adopted in this paper to simulate natural
phenomena including snow and rain in real-time. The approach has
been implemented and applied in simulation system of navigation
successfully. |
| Non-Photorealistic
Rendering in Chinese Painting of Animals |
Jun-Wei
Yeh, Ming Ouhyoung |
A set of algorithms is proposed in this paper to automatically
transform 3D animal models to Chinese painting style. Inspired
by real painting process in Chinese painting of animals, we
divide the whole rendering process into two parts: borderline
stroke making and interior shading. In borderline stroke making
process we first find 3D model silhouettes in real-time
depending on the viewing direction of a user. After retrieving
silhouette information from all model edges, a stroke linking
mechanism is applied to link these independent edges into a long
stroke. Finally we grow a plain thin silhouette line to a stylus
stroke with various widths at each control point and a 2D brush
model is combined with it to simulate a Chinese painting stroke.
In the interior shading pipeline, three stages are used to
convert a Gouraud-shading image to a Chinese painting style
image: color quantization, ink diffusion and box filtering. The
color quantization stage assigns all pixels in an image into
four color levels and each level represents a color layer in a
Chinese painting. Ink diffusion stage is used to transfer inks
and water between different levels and to grow areas in an
irregular way. The box filtering stage blurs sharp borders
between different levels to embellish the appearance of final
interior shading image. In addition to automatic rendering, an
interactive Chinese painting system which is equipped with
friendly input devices can be also combined to generate more
artistic Chinese painting images manually. |
| Study
on Effectiveness Top Analysis of Air-to-Ground Aviation Weapon
System |
ZHANG
An, ZHANG Yao-zhong |
Firstly the combat mission of air-to-ground aviation weapon
system was programmed. Then the combat flight model of group
air-to-ground aviation weapon system was established. Finally
the overall indexes and frame of group air-to-ground aviation
weapon system were set up on the base of above. The relation
between top index and every flight segment of effectiveness was
given so as to study the combat effectiveness of group
air-to-ground aviation weapon system. Using this model we get an
effective way to evaluate combat effectiveness of group
air-to-ground aviation weapon system. |
| Simulation
for Tactical Missile's Stabilization System Based on the
Simulink and C/C++ Mixed Program Technique |
DONG
Xi-jun,
LUO Zhi-jun,
HONG Xing-chang |
In order to be convenient for the mathematical model's
foundation, to make use of the already existing code source and
improve the programming efficiency in the research of the
simulation for tactical missile's stabilization system, this
paper completes the high-level visual and high-speed running
digital simulation test by use of the Simulink and C/C++ mixed
programming technique which can combine the merits of these two
languages. This method is not only suitable for the digital
simulation test, but also can be extended to the
hardware-in-the-loop simulation test of the missile's
stabilization system by adding some corresponding hardware and
software. This method has high engineering practice value and
popularization sense. |
| Servo
Table Robust Control Based on Fuzzy RBF Neural Network |
WU
Yun-jie, LIU Jin-kun, LIU Qiang |
Identification is realized by adopting fuzzy RBF neural network,
control is realized by adopting complex control. The control
parameter of complex control is modified by the identification
results. The result of controlling indicates the method gives
good identification ability and controls precision, and has high
robustness. |
| Research
on the Lunar Rover Simulation Platform |
LUO
Xun-ji,
SUN Zeng-qi |
The lunar rover simulation platform discussed in this paper
provides a general virtual test-bed for lunar rover research and
development. The purpose of the simulation is to test the
architecture, control, and sensors of rover systems. This
simulation platform provides a Terrain Builder to create lunar
terrain modules, and an Environment Editor to utilize these
modules to create and edit virtual lunar environment. Based upon
the COM technology, this simulation platform allows various
rovers to join simulation, and, due to the characteristics of
COM, this system is a distributed simulation system. The
simulation platform and rover system can run on different
computers connected with network. |
| Research
on Design Scheduling of the RVD Simulation System |
WANG
Hua,
TANG Guo-jin |
In order to establish the Rendezvous and Docking (RVD)
simulation system, the scheme of a computer simulation system,
which is expansible, is put forward in this paper. After the
dynamic models are given, the scheduling of the RVD computer
simulation system is designed by using the object-oriented
technology, and a general framework of simulation system is
given. As an example, a simple object-oriented RVD simulation
system is built at the end of this paper. |
| Simulation
of Temperature Field of Copier Paper Based on Wavelet Finite
Element Method |
YANG
Sheng-jun, MA Jun-xing, XUE Ji-jun, HE Zheng-jia |
The simulation of temperature field of copier paper in the
copier fusing is very important for improving the fusing
property of reprography. The temperature field of copier paper
varies with high gradient when the copier paper moving through
the fusing rollers. By means of conventional shaft elements, the
high gradient temperature variety causes the oscillation
of the numerical solution. Based on the Daubechies
scaling functions, a kind of wavelet-based element is
constructed for the above problem. The temperature field of the
copier paper moving through the fusing rollers is simulated
using the two methods. The comparison of the results shows the
advantages of the wavelet finite element method, which provide a
new method for improving the copier properties. |
| Simulation
Design on the Reduced-Scale Model Prototype of
an Underwater Launch System |
DUAN
Hao, HU Zong-wu,
YANG Cheng-shi, LI You-ming, WANG Yun |
Based on a type of vane pump launch system being developed, the
main similar criterions, to which the system adheres in a launch
process, are determined. The main parameter values, which are
gotten from a typical underwater launch process in a real
analogous system, are defined as the target in comparable
characters. Basing on that the energy is tenth of that needed in
the real launch system, and on some definite binding conditions,
the simulation design on the reduced-scale model prototype is
done with a group of relevant similar criterion. The conclusion
is given that the outcome resulted from simulation design is
ideal. |
| Constructing
& Simulation of a Dynamic Model of Hoisting System Driven by
PMLSM Based on Neural Network |
WANG
Fu-zhong, JIAO Liu-cheng, ZHANG Xiang-wen, YUAN Shi-ying, WANG
Li |
The hoisting system driven by Permanent Magnet Linear
Synchronous Motor (PMLSM) is different from the traditional
hoisting model in construction and control mechanism. It’s
difficult to reflect the kinetic characteristics of the system
accurately on the base of analytical model because of the
influence of many factors, such as the ferrite core’s
disconnection, the asymmetry of three-phase winding and the big
fluctuating of parameter in the course of work etc. In this
paper, a dynamic model of this system was constructed on the
basis of BP network, meanwhile it’s mainly introduced about
the network’s learning algorithm and the method of modeling,
the gain of training data and selection of the network training
parameter. Simulation result and experimental verification show
that this model reflects the basic kinetic characteristics of
the system more realistically than the analytical model. It has
practical value in analyzing characteristics and control tactics
of the system. |
| Neural-Network
Control Based on Agile Missiles’ Inversion Dynamics |
SHI
Xiao-rong,
DONG
Chao-yang,
ZHANG
Ming-lian |
Neural-network control architecture based on agile missiles’
inversion dynamics is presented. It consists of two neural
networks. The first neural network is used to represent the
nonlinear inverse transformation. It is trained off-line using a
mathematical model, which provides an approximate inversion that
can accommodate the total flight envelope. The second neural
network capable of on-line learning is required to compensate
for inversion error, which may arise from nonlinear dynamics,
approximate inversion, or sudden changed in aircraft dynamics. A
stable weights adjusting rule for the on-line neural network is
derived from Lyapunov theory, thus assuring the stability of the
closed-loop system. A benefit is that the control system tends
to be more robust. Apply the control system to an agile missile,
the digital simulation results show its effectiveness. |
| Simulation
Research on the Adaptive Variable Structure Control of Robot |
LI
Shi-jing,
WAN Jie-fa,
FENG Zu-ren |
This paper proposes a novel control scheme with focus on the
uncertainty of the robot system, which use Adaptive Variable
Structure Control (AVSC) theory on the trajectory tracking
control of robot. And the robust gains are adjusted adaptively.
The global asymptotic stability is validated by Lyapunov direct
method. A smooth saturation function, which maintains system
having same stable condition, is used to reduce the control
chatter and transient performance of system. Simulation results
show the estimated parameters are converged and the good robust
and accuracy are obtained. |
| Research
on Simulation System for Anti-Missile ECM |
QIU
Jie, CHENG Ji-hong |
One simulation system for anti-missile ECM is developed. This
system is aimed at anti-ship missiles with terminal guidance
radar and may work on a high performance PC. The model framework
of the simulation system and the main factor in constituting the
model are introduced. Some key problems in developing the system
are discussed, such as the problem about combination of Simulink/Matlab
and VC++, and the problem about changing ECM modality and ECM
parameters in line. |