系统仿真学报 ›› 2018, Vol. 30 ›› Issue (6): 2027-2035.doi: 10.16182/j.issn1004731x.joss.201806004

• 仿真建模理论与方法 • 上一篇    下一篇

沉浸式三维视线追踪算法研究

赵新灿, 潘世豪, 王雅萍, 帖云   

  1. 郑州大学信息工程学院,郑州 450001
  • 收稿日期:2016-04-27 修回日期:2016-08-03 出版日期:2018-06-08 发布日期:2018-06-14
  • 作者简介:赵新灿(1972-),男,山东曹县,博士,副教授,研究方向为增强现实、人机交互;潘世豪(1990-),男,河南平顶山,硕士生,研究方向为虚拟现实、人机交互。
  • 基金资助:
    国家自然科学基金(U1433106,U1504606),中国博士后科学基金(2016T90679,2015M582201)

Eye Gaze Tracking in 3D Immersive Environments

Zhao Xincan, Pan Shihao, Wang Yaping, Tie Yun   

  1. College of Information Engineering, Zhengzhou University, Zhengzhou 450001, China
  • Received:2016-04-27 Revised:2016-08-03 Online:2018-06-08 Published:2018-06-14

摘要: 针对大型沉浸式虚拟环境中人机交互完全依赖肢体动作且效率低等问题,提出利用三维视线追踪技术得到用户注视点,以实现交互操作,为沉浸式环境提供一种自然、双向的交互手段。创新性地将Leap Motion用于瞳孔位置跟踪,通过被动式光学追踪设备获取使用者的头部运动状态,依据初始标定得到的映射方程来估计使用者大空间范围内自由运动状态下的三维注视点。实验表明,使用者在3.0 m×3.2 m×2.0 m的空间内自由运动时,集成系统对三维注视点的估计频率可达60 Hz,估计误差小于45 mm,为视线追踪在沉浸式虚拟环境中的广泛应用奠定了基础。

关键词: 三维视线追踪, 双视线向量, 沉浸式环境, 自由运动

Abstract: Aiming at the problem that human-computer interaction in immersive environments is entirely dependent on the body movement with low operational efficiency,a 3D eye gaze tracking method is proposed to gain the 3D gaze point of the user. Thus the interactive operation could be achieved, which provides a natural and bidirectional way for interaction. The Leap Motion controller is innovatively used to track the coordinates of eyes and the head position is tracked with the motion capture device. The gaze point under free movement can be estimated based on the mapping equation that is obtained in the initial calibration state. Experimental results show that when user moves freely in the 3.0 m×3.2 m×2.0 m space, the frequency of estimation of 3D gaze point is up to 60 Hz and the error is within 45 mm, which lays a foundation for the wide application of eye gaze tracking in immersive virtual environments.

Key words: 3D gaze tracking, dual gaze vectors, immersive environments, free movement

中图分类号: