系统仿真学报 ›› 2021, Vol. 33 ›› Issue (9): 2234-2242.doi: 10.16182/j.issn1004731x.joss.20-0451

• 仿真支撑平台/系统技术 • 上一篇    下一篇

离散事件仿真中实体被动式空间感知交互机制设计

闫飞1, 甘斌2,3, 陈招迪1, 马文娟1, 李路遥4, 张柯1   

  1. 1.北京华如科技股份有限公司,北京 100193;
    2.中国人民解放军 32179部队,北京 100012;
    3.复杂地面系统仿真重点实验室,北京 100012;
    4.陆军指挥学院作战实验室,江苏 南京 210045
  • 收稿日期:2020-06-28 修回日期:2020-07-31 出版日期:2021-09-18 发布日期:2021-09-17
  • 作者简介:闫飞(1987-),男,硕士,研究方向为离散事件仿真,智能体建模,作战仿真。E-mail:yanfei@huaru.com.cn

Mechanism Design for Entities' Passive Dimensional Sensing Interaction in Discrete Event Simulations

Yan Fei1, Gan Bin2,3, Chen Zhaodi1, Ma Wenjuan1, Li Luyao4, Zhang Ke1   

  1. 1. Beijing Huaru Technology Co., Ltd., Beijing 100193, China;
    2. PLA 32179 Troops, Beijing 100012, China;
    3. Science and Technology on Complex Land Systems Simulation Laboratory, Beijing 100012, China;
    4. Army Command College, Nanjing 210045, China
  • Received:2020-06-28 Revised:2020-07-31 Online:2021-09-18 Published:2021-09-17

摘要: 空间感知交互机制是根据作战实体的空间位置和感知范围进行可视计算,并告知作战实体相互之间在何时何地可能感知到对方的一种方法。针对由实体自身根据相对位置主动计算方式计算量大、效率低、影响仿真速度的问题,研究基于离散事件的作战仿真系统中实体的被动式空间感知交互机制及其模型框架,包括空间栅格模型、离散化运动模型及被动式感知模型。设计空间感知交互管理器,以实现离散事件仿真中作战实体的空间感知交互计算。相对于传统的仿真实体全扫描的空间感知交互计算方法,该空间感知交互机制可解决空间感知交互计算的N2问题,提高仿真运行效率

关键词: 空间感知交互, 离散事件, 作战仿真, 预警侦察

Abstract: Dimensional sensing interaction mechanism is a method of computing the entities' visibility on the basis of the position and visible range, and informing when and where the entities can perceive each other. Entities' active computing on the relative position needs a lot of computation and is low efficiency, and slow down the simulation execution at last. The mechanism and framework of the passive dimensional sensing interaction, including the spatial grid models, discrete movement models, and passive sense models are researched. Dimensional sensing interaction manager is designed to realize the computation of entities' dimensional sensing interaction in discrete event-based battle simulations. Compared with the traditional mechanism of the dimensional sensing interaction by using the approach of scanning the whole simulation objects, the mechanism of passive dimensional sensing interaction resolves the N2 problem and improves the efficiency of simulation.

Key words: dimensional sensing interaction, discrete event, battle simulations, reconnaissance

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